Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
Redwood Trees will be cultivated into TreeShips that can navigate on water, in the clouds, underneath the ocean, and in deep space.
Redwood Forest TreeShips can be grown together to create Archipelago Ecosystems floating on the sea, in the clouds, beneath the oceans, and in deep space.
Redwood Trees naturally grow new trees inside their canopy ecosystem. TreeBuilding Technology will be developed to cultivate new floors of Redwood Trees every 300+ feet to enable the overall tree structures to continue growing indefinitely into the clouds. Bean stocks will be cultivated around the Redwood Trees to provide enhanced nitrogen to promote the growth and development of the Tree Skyscrapers.
Redwood Plateau systems will be developed into next generation Gamer Smart-Cities.
Redwood Archipelagos will be merged together to create new continents on the planet and add additional layers to the planetary biosphere.
Redwood Treeship Technology fuses Tree-Stump Technology Level 1-5 together to form Living Bio-operational Ships. The Tree-Stump Technology Level 7 – Goblin Technology expands the Evolutionary Development of Living Forest Ecosystems into Living Treeships capable of traversing the sea and sky. Redwood Treeship Evolutionary Development utilizes the Underground Technology to create the inner framework of Giant Ship Vessels and Living Forest Archipelagoes. The TSL2T – Forest Computer System Technology, will be integrated into every Treeship Technology to link each vessel directly with the Ancient Redwood Stronghold of the Northern Continent. TreeBuilding Technology will be integrated into the Treeship Technology to create the Masts and Foundational base of the Treeships. Hydroponic Systems will be created that grind up the falling Forest Debris (from the Treeships) into a refined liquid substance that is fed to the Treeships through the Excretion Systems of the Underground Technology. Treeships will be structured to naturally evolve into Tree Archipelagoes and Tree Archipelagoes will be structured to naturally evolve into Continental Systems. The ultimate directive for Goblin Technology is in the development of Interstellar, Intergalactic, Interdimensional, and Interuniversal space expansion.
The Frame of the Treeship -
TSL3T is utilized to create the interior frame of large ship vessels at least 50+ feet in width, at least 100+ feet in length, and atleast 50+ feet deep. The TSL3T will be adapted into a fully operational, self-contained, hydroponic system that excrete proficient enough nutrient contents that enables the Redwood Trees to independently survive without any soil basis. A Giant Redwood TreeBuilding, of 100+ Redwood Trees, will be fused into a Singular TreeBuilding Structure. At least 2 Giant Redwood TreeBuildings will be structured around 50 feet apart to create the Mast of the Treeship and establish the vertical length of the Treeship at 100+ feet through the expansion of their root systems merged. The Redwood TreeBuildings will expand their roots in at least 50 feet in each direction, creating a base 50+ foot width for the Treeships. The Original Redwood TreeBuilding Masts will be grown on the bottom level of the Treeship, and the root systems will be guided by TSL3T to grow outward and upward so the roots mold themselves into the Body of the Treeship. The Root Systems will be designed to be entangled enough together to ensure no water leakage within the interior of the Treeship and provide solid flooring, walling, and roofing structuring within the infrastructure of the ship. Additional supporting Redwood Trees will be grown onto at least 4 higher levels of the Ship’s Interior to establish a connected root system with the Giant TreeBuilding Masts that expand from the base of the Treeship upward by at least 50 feet (establishing the Hollow Interior and Body of the Treeship). The Supporting Redwood Trees will either be structured into the Infrastructure Framework of the Redwood Treeships or will be cut down while the root systems stay alive to continue developing into the Treeships Body.
The Keel of all Treeships will be built from a customized Redwood TreeBuilding that is structured to grow horizontally to create the Keel and then vertically upward at the front of the ship into a figurehead. A second section of the TreeBuilding Keel will be structured to grow vertically in the back of the ship in order to create a balancing structure for the growth of the figurehead (over long periods of time).
Hydroponic and Lighting Developments -
Hydroponic Developments will be designed to provoke natural adaptations within Redwood Trees to enable them to absorb sea water over time, substituting their soil dependency with sea water mineralization. This system will take fallen Redwood Debris from the Treeship, and any trees cut down for root expansion/preservation and blend this compost into a hydroponic liquid formula that is given to the Redwood Trees through the TSL3T excretion systems. These nutrient compounds will be slowly diluted with surrounding water supplies to promote natural adaptation for the Redwood Treeships to start absorbing nutrients from its surrounding, non-solid, environments. Controlled UV-a and UV-b lighting will be administered through the TSL3T to help promote natural photosynthesis development and facilitate genetic adaptations to new environments. A section of the Redwood’s Root system, located at the bottom of the base of the Treeship, will be allowed to continue growing outward and downward, beyond the guidance of the Underground Technology Framework, to allow the root systems to merge into an independent, newly adapted, wild ecosystem that has been cultivated and integrated into the native ecosystems that the Treeships operate in.
Computer Systems -
TSL2T will be integrated into Treeship Technology to connect each Redwood Tree directly with the Ancient Redwood Stronghold within Humboldt County. This technology will be integrated into the Treeship to allow the Ancient Redwood Forest to direct the expansion of its domain into the seas and clouds.
Mycelium Network -
An interior level near the bottom of the Redwood Treeships will be developed as soil habitats for the cultivation of mycelium and microbes native to the Redwood Ecosystem of Humboldt County. Controlled chambers will be created to allow transmission and reception of spores between the interior native fungi habitat and the exterior foreign fungi habitats to establish symbiotic relationships for the development and cultivation of new fungi species compatible with the Native Redwood Forest Ecosystem and the Native Ecosystems traversed by the Redwood Treeships. The Treeships will be designed for capturing fungi spores within inhabited environments and integrating compatible mycelium species from different regions of the plant into symbiosis with the mycelium native to the Ancient Redwood Forest Ecosystem.
Flying Tree Pirateship Technology is structured to fly into the atmosphere, create thunderhead clouds, and capture lightning energy within jars for electrical energy economic production. These Treeships are designed to fight harmful climate change from modern city pollution by creating thunder and lightning storms to rebalance the atmosphere and fight atmospheric pollution. These ships are also designed to creating moving rainstorms within the oceans and direct them into desert locations to refurbish the desert lands with life. The Flying Redwood Tree Pirateships will be at least 100+ feet long and at least 50+ feet wide. The Flying Pirateships will be structured with the foundation keel of the ship growing 2 sets of 50 Redwood Trees growing in opposite direction of each other along the length of the ship. After the Keel is fully established, the Redwood Tree will be directed to grow into singular trees along the front, back, and sides of the Treeship. They will then be guided to form a blimp-like balloon above the Treeship. The Balloon will be designed to enable the Mast of the Treeships to grow within it while keeping the Balloon completely sealed. The Balloon will be internally structured with special sealant to store Liquid Helium within it. Liquid Helium has strong anti-gravity properties that will enable the Treeships to Fly through the Atmosphere. The Keel Foundation of the Flying Treeships will be structured to create liquid water from the surrounding atmosphere and store it within the base of the ship to add weight to the ship to counteract the effects of the liquid helium levitation system in order to control the altitude of the Pirateship. Gyroscopic Electroculture/Magnetoculture Energy Generators will be structured above the water storage system to capture energy from the north pole for basic electrical needs of the Treeship. The Redwood TreeBuilding Masts of the ships will be structured with Underground Technology within its Infrastructure designed to operate as an electrical conductor within the local atmosphere of the Treeship. The Underground Framework Infrastructure for the Mast of the Flying Treeships will be designed in multiple levels of magnetic, electrical, insulative, and storage metals that can be moved around (through the Treeships Computer Operation Systems) to strengthen or weaken electromagnetic forces within the surrounding atmosphere. Sound Technologies will be integrated into the ship to add basic Anti-Gravity Propulsion Levitation through Ultrasound and Infrasound harmonically overtoned levitation waves. This Sound Technologies will also enable control of atmospheric temperature within local regions and capacity to direct strong wind currents through powerful low frequency soundwave generation forming into large tubular currents propelling air circulation. The Treeships will be structured to create super cooled temperatures above the Treeship and super-heated temperatures below the Treeship in order to create the draft currents needed for storm clouds to form. The electrical systems within the ship will separate positive and negative ions beneath and above the Treeship. Lightning rods will be designed into the Treeships to capture lightning produced within the thunderstorms and store the energy within the Underground Infrastructure Framework of the Treeship. Container systems will be specially designed to store the lightning for long periods of time and transport it portably for market consumption.
The Flying Redwood Tree Pirate Ships will be structured to rehabilitate the Planetary Biosphere by optimizing atmospheric conditions and natural productions in optimization of the Living Biosphere. The Treeships will create thunder and lightning storms to rebalance chemical imbalances within the Atmosphere and will create Rainstorms to move water from the seas into the desert regions of the world. The Pirateships will be structured to independently utilize the World Wide Web, accessing into the metaverse, to review weather patterns, collect environmental data, and establish the economic market for atmospheric natural resource productions. The Computer System Database will integrate the Next Generation Gene Sequencing Technology to enable the Living Treeships to collect, analysis, and observe microbial data within the upper levels of the atmosphere. The Treeships will be structured to optimize evolutionary development across the planet by integrating beneficial microbes into its sub-ecosystem environment and deliver these microbes back to the ground levels of the planet where they will integrate to facilitate the natural needs of existing environments. TSL5T will be integrated into the Treeships in order to enable them to survive a more extreme range of environments. Research and Development will be done to enable the Treeships to enter into the upper levels of the atmosphere, beyond the Ozone, with capacities for absorbing harmful radiation within those environments and creating micro-climates around the ships to enable other species to survive, and adapt, in those otherwise inhospitable environments. The Computer Systems will link each Treeship with the Ancient Redwood Stronghold Mother Grounds, so the Treeships continue to operate in complete entanglement with the Ancient Redwood Stronghold, as they naturally do within their ecosystems. The Ancient Redwood Stronghold will utilize the Redwood Treeships to balance out the contents of the Atmosphere for optimizing conditions of the Biosphere to produce life of equal or greater caliber to how the planet produced lifeforms back in the times of the dinosaurs. The Ancient Redwood Stronghold Motherboard System will also direct the Redwood Treeships where they are most needed to rebalance the planetary biosphere, such as reviving extinct desert ecosystems and protecting planetary strongholds currently under siege (such as the Amazon Forest and the Congo).
Shortly before Nikola Tesla died, he created blueprints for an Air Cannon that was designed to pressurize air into a high-pressured cannon. He theorized that this air cannon would shoot a powerful enough jet stream to be able to destroy an air feet of 1000 military crafts within a single shot. This Air Cannon will be developed and restructured into a Jet Propulsion system for the Flying Tree Festival Pirateships. These jet propulsion systems will be placed on all sides and levels of the ship to enable full spatial control and navigation through the atmosphere.
Redwood Tree Flying Festival Pirateships will be structured to propel the evolutionary development of cloud formation and the health and quality within cloud productions. Research and Development will be centralized within strengthening the electromagnetic strength of clouds to retain large droplets of water.
The Redwood Tree Seacrusier will be structured as Luxury Cruise ships that sail across the oceans. Each of these Seacruiser will be structured at least 1000+ feet in length and at least 400+ feet in width. Large Redwood Tree Groves, of 100+ Redwood Trees planted into a large TreeBuildings, will be created 50+ Feet Apart from one-another. 20 of these Giant TreeBuildings will be grown along the center of the length of the Treeship to operate as the Main Masts for the Redwood Treeships. 160 of these Giant TreeBuildings will be planted 50 feet apart along each side of the Main TreeBuilding Mast into 8 rows of width, creating a root system expanding 400+ feet in width. Additional Redwood Trees will be grown in between the Giant TreeBuildings to connect each of them together, ultimately forming into a singular MegaTree structure with multi-level interiors forming from within and around each individual Giant TreeBuilding. The Interior of the Giant TreeBuildings will be structured as Modern Luxury Interior spaces while the exterior of the Giant TreeBuildings will be structured into Luxury Ecosystems. There will be at least 150-200+ feet of the Seacrusier that will be external to the MegaTree Structure, operating as the open portions of the Treeship.
The Keel of the Seacrusier will be structured as an internally accessible TreeBuilding that connects the interior of the ship with the aquatic exterior beneath. The Keel of the ship will be structured for the root systems to formation into a reef ecosystem that can be entered and exited by wild aquatic species. The reef structure will be created to neutralize heavy water currents to create a calm space for small-medium sized sea creatures to develop.
Redwood Tree Seacrusier will be designed as Luxury Transportation Vessels for connecting different parts of the world together and improving international diplomatic relations. These Treeships will operate as International Cruise Ships to connect with other lands and nations. Seacrusier will improve diplomatic relations between foreign nations through mixture and gestation within Luxury Cruise Environmental Settings. Diplomatic Relations between the United States of America and Mexico, Canada, Japan, Germany, India and Pakistan, North Africa, and South America will be opened through the integration of foreign and national congregations while journeying between continents.
12+ of the Giant Redwood TreeBuildings will be turned into customized ecosystems, each replicating different climate environments within the biosphere. These Eco-TreeBuildings will be designed to be able to pick up and transfer species from different parts of the globe within customized wild ecosystems replicating compatible conditions to their native habitats. Treeship Seacruiser will be designed to host a large variety of different species, integrating the structure of Natural Forest Ecosystems with the structure of Luxury Cruises. At least 12+ Giant Redwood TreeBuildings will be Customized into Paradise Eco-Farms for the cultivation and harvesting of all food items provided on the Cruise ship. The Aquatic Reef Ecosystem developed beneath the ship will provide for wild seafood options on the seacruisers. At least 12+ Giant Redwood TreeBuildings will be customized into human residential units for human passage lodging. At least 6+ of the Giant Redwood TreeBuildings will be customized into Leisurely areas. At least 6+ of the Giant Redwood TreeBuildings will be Customized into Service Areas. The Giant TreeBuilding at the very front-center of the Seacruiser will be customized into the Captain’s Deck and the Crew’s resting quarters.
At least 1 Giant TreeBuilding will be customized into the Master Chefs’ Kitchen and Restaurants. The Redwood Tree Seacruisers will be guided by the visionary inspiration of the Master Chefs and these Treeships will search the world for the finest and rarest of ingredients. The seacruisers will have customized ecosystems integrable to all varieties of species throughout the climate zones of the Biosphere. Both Wildlife Habitats and Wild Eco-Farms will be independently established throughout different sections of the Seacruisers, balancing natural wildlife evolutionary development with sustainable bioresource production. Eco-Gardening will centralize in the development of new kinds of ecosystems, ecosystem climates, and ecosystem productions. Research and Development will centralize awareness into the production, evolutionary development, transference, and exchange of the best ingredients on the planet. Ingredient quality and nutritional value will be focused on every species, developing universal systems of culinary development.
The Propulsion system for the Seacruisers will be between turbine propulsion, water jet propulsion, and air jet stream propulsion.
Redwood Tree Flying Dutchmens are structured to submerge into the depths of the ocean for deep sea exploration, scientific research and development, marine medical assistance, Deep Seafood Natural Resource Productions, and interspecies diplomacy between humanity and dolphins, whales, sea turtles, salmon, sea monsters, and mythical creatures of the deep. The interior of these ships will be structured as submarines, with chamber shafts integrating into the interior of the walls to fill up with sea water and/or air for diving and surfacing purposes. The top of these ships will be designed as Luxury Seaships. The Redwood Tree Flying Dutchmens’ exterior will be designed to fully integrate itself into coral reef ecosystem. The Coral Reef Ecosystem on the top levels of the ship will be customized to have levels within it that retain sea water when the Dutchmens surface while other parts of the top levels will have drainage systems to be adapted into land-reef environments when surfaced. This system will enable small-medium sized sea creatures to retain their deep sea ecosystems while on the surface level of the sea and will capture medium-large sized sea creatures for market and consumption. Each of the Reef Ecosystems integrated into the Dutchmens’ design will enable the production of wild deep-sea ecosystems, deep sea eco-farms, wildlife sanctuaries/diplomatic quarters for dolphins and small-medium sized whales.
The TSL3T Framework for Dutchmens’ will integrate an atmospheric gas system within it to enable the Redwood Treeships to breath underwater in similar ways that oxygen tanks enable for humans. This Gas System will convert seawater into steam that is pumped through the system. Research and Development will take place into the effects of steam and Redwood Tree’s natural breathing systems. A System will be developed to heat seawater into a steam-like gas that replicates the natural misty habitats of Redwood’s Native Ecosystems. A lighting and electrical system will be integrated into the Framework Structure to provide electrical energy to the Treeships natural development within the deep-sea terrains. The lighting systems will integrate UV-a and UV-b lighting to enable the Treeship to control energy-output for Photosynthesis production and energy-output for natural adaptive stimulant. Bacteria developed for a large range of different environments, such as extreme cold, extreme heat, increased/decreased photogenic response, viral/bacterial resistance and adaption, and other required properties for planetary deep-sea travel. A heating and cooling system will be integrated into the framework structure to enable to Redwood Trees to control heat regulation within its internal structure through various sea terrains. The Redwood Tree Flying Dutchmen will be genetically developed to create large amounts of bioluminescence to produce healthy light stimulants that promote, accelerate, and enhance natural deep sea evolutionary developments. These trees will be designed to emit a large range of light spectrum, including within the UV-a and UV-b spectrum, to promote evolutionary development and natural bioresource production within the marine ecosystems at the bottom of the seas. The Dutchmens’ will be structured to enable humanity to reach the bottom of the sea so we can begin doing research and development on integrating Eco-City developments into the Deep-Sea Reef Ecosystems to create habitable spaces for land species to inhabit deep sea ecosystems in ways that promotes the natural health and evolutionary development of the existing and surrounding ecosystems. Each of the Dutchmens will be structured for transportation, housing, production, and preservation of deep-sea ecosystems and sea creatures. If there are indeed mermaids within the sea, they will likely find themselves checking into the Dutchmens’ deep-sea reef resort; never wanting to leave.
The Flying Dutchmen Treeships will be structured at least 2000+ feet in length, at least 700+ feet in Width, and at least 400+ feet tall (not including the TreeBuilding Masts). The Keel TreeBuilding Foundation will be structured into Ecosystems for Blue Whales. This area will have entry points for Blue Whales to freely enter and exit the Keel TreeBuilding Foundation and will host a variety of aquatic sections and services for blue whales. All Flying Dutchmen Treeships will be integrated with bilingual communication devices to enable them to fluently communicate with dolphin and whale species. The Treeships will be able to communicate with them through the oceanic depths and create independent relations and accommodations to promote the health and development of aquatic mammals. Services will be provided to Dolphins and Whales including safe birthing services, food services, care and residency, medical services, Luxury sea cruise environmental setting and services, recreational and leisurely areas, cleaning and massage services, and protection from harmful predators.
Redwood Tree Flying Dutchmens will be equipped with strong typhoon jet propulsion systems on all directions and levels of the Treeships. These typhoon jets will be modeled off the Mountain Destroying Water Cannons that were developed in the United States during the early 1800s for landscaping entire mountains for gold harvesting. These water cannons will be redeveloped into deep sea propulsion systems as well as utility tools for emergency necessities within the unknown.
TSL3T Framework will be developed with Bubble Jet Systems that can create a large, durable, and sustainable Hydrate Coated Air Bubble around the ship for when utilizes the Ship Surface Decks while under submersion. The Bubble Jet Systems will also b adapted for creating smaller coating bubbles for scuba diving.
Redwood Treeship Technology Research and Development in centralize awareness into the production of Treeships that are capable of traversing every terrain of the planet and then integrating all of the Technology and Genetic Development of these Redwood Treeships into the production of a singular Redwood Tree Starcruiser Subspecies with the capacities to traverse the solar system and galaxy. The Redwood Tree Starcruisers will be structured to be resistant to harmful radiations (both known and unknown) within deep space with the capacities to produce an independent Biosphere within the local perimeters (both internal and external) of the Starcruiser.
Plasma Propulsion Engine -
Climate Technology within the Flying Redwood Pirateships will be advanced for producing controlled and sustainable Ball Lightning Generators within the Redwood Tree Starcruisers. Dwarven Particle Accelerator Technology will be developed to launch Gold Ions into the Center of the Ball Lightning Storm to create a gold plasma orb within the Ball Lightning producing sustainable temperatures at 7 trillion degrees Fahrenheit. The Golden Plasma Orb will operate as an artificial core for self-generating energy within the Starcruisers. Excess Energy from the Particle Accelerator will be used within a Plasma Propulsion Engine to create propulsion drives for inter-planetary space travel within our solar system. The Dwarven Energy Technology will be developed to launch gold ions into the core of the Ball Lightning to accelerate heat generation and also to be able to pull gold ions out of the Ball Lightning Generator in order to cool temperatures down. The Ball Lightning Plasma Core will be located within a gyroscopic sphere generating rotating energy from polarity differentiations with the Ball Lightning Plasma Core. The gyroscopic sphere will be created from fusion of many special mineral compounds within a petrified wood structure. The sphere will be designed to produce an artificial gravity field around the Redwood Starcruiser and convert excess heat energy produced from the perpetual gold ion particle accelerator into a large variety of energy productions promoting the natural development, flourishment, and self-sustenance of the Starcruiser.
Research will be done for accelerating the Gold Ions within the Lightning Ball into controlled collisions to create distortions within the fabric of space-time in order to warp space-time in controlled manners to enable faster than the speed of light travel for inter-stellar space propulsion systems. Space has the capacity to travel faster than the speed of light and by developing technology to warp the fabric of space, it becomes possible to traverse the galaxy within human life cycles.
Redwood Fusion -
The Redwood Tree Starcruisers will be created by fusing a Flying Pirateships, Seacruiser, and Flying Dutchman into a singular Treeship. The Three Treeship will be merged together by allowing them to grow right next to each other and naturally merge into a singular structure. When the Starcruiser is being originally merged together, the TSL3T Framework will be expanded vertically upward into skyscraper-like structure that will naturally promote the development of complete fusion process of the Tree Individual Trees into a Singular Tree. Overtime, the vertical framework will completely merge into the singular tree. The TSL3T Vertical Framework will be developed to have smaller tubes expanding horizontally outward, mimicking tree-like structures. These structures will be designed for the Redwood Trees to naturally merge over it. Th Horizontal branches of the vertical framework will be designed to expand beyond the overgrowth of the trees, enabling external tube systems developing within the Redwood Tree Main Body.
Electromagnetic Propulsion System -
The TSL3T Framework System will be adapted for directing energy from the Plasma Propulsion Engine into a controllable Electromagnetic Polariton Superfluid Vortex to create perpetual sustainable energy conversion from the lightning plasma into an electromagnetic superfluid. The Superfluid Light Vortex will be created around the Gyroscopic Sphere and will integrate a third level of perpetual energy generation that will also operate as a temperature regulation system that enables temperature regulation without loss of energy. The Electromagnetic Superfluid will be sustained at designated temperatures and regulate heat productions between the Lightning Gold Ion Plasma Engine and the rest of the ship through absorption of heat energy from the plasma engine or converting kinetic energy within the superfluid vortex into heat energy through the gyroscopic sphere.
The Electromagnetic Polariton Superfluid will be developed to create 0 viscosity electromagnetic river around the Redwood Starcruiser that propels the motion of the ship along the currents of its vortex.
Development of Seas of Light -
The Redwood Tree Starcruiser will be developed for naturally adapting into the absorption of electromagnetic waves within a superfluid state. The Redwood Tree will be cultivated for structuring the condensed subatomic energy within the electromagnetic river into atomic building blocks for developing the chemical ecosystem of the Starcruiser. The Redwood Starcruisers will be designed for establishing self-sustaining Electromagnetic Polariton Seas connecting the planets of the solar system. These Seas of Superfluid Light will create giant vortex currents perpetuating the development of energy currents within the vacuum of space that facilitates ease of travel between worlds. The Electromagnetic Seas will be utilized to create natural recycling systems between energetic exchange from the Starcruiser Ecosystems and the vacuum of space. The Starcruiser Ecosystem will depart base energy to formulate the vortex currents of the Seas of Light and will then depart atoms, chemical, bacteria, extremophiles, and fungi spores within the Seas of Light to establish habitats for new species of life to form. The kinetic energy generated from the vortex seas will eventually develop enough strength for the self-containment of larger particles, atoms, and chemicals within these seas, enabling for the development of higher energetic structures to form over time.
The Redwood Tree Archipelagoes will be framed (using TSL3T) into giant floating islands created from the roots of the Redwood Trees. The foundation of these Tree Archipelagoes will be designed to enable the redwood trees to create large air pockets through its root systems, impenetrable to water. An air system will be integrated into the TSL3T to enable the Redwood Tree Archipelago to filter pressurized air through the air pockets, if ever necessary to do so. Beneath the Air pockets will be developed habitat systems integrated into the Archipelago’s natural surroundings. The Air pockets will be designed to enable the Tree Archipelago to float on non-solid terrains and harmoniously diversify land terrains throughout all geographical regions of the planet. The Tree Archipelagoes will operate as intermediary base-grounds for Treeships to dock, store and exchange harvested Natural Resources, lodge, and centralized information and advancements towards mutual interests. Docking systems will be created both around the Tree Archipelagoes and directly within its land-terrain. Medium-Large dock ports will be created within the interior of the Archipelagoes with large sea holes for Treeships to dock. These interior docks will be designed for Redwood Tree Flying Pirateships and Redwood Trees Flying Dutchmen land/surface directly within the interior of the Redwood Tree-Archipelagoes. The ports on the exterior of the Archipelagoes will be seaports accessible to all Treeships. The Tree Archipelagoes will be structured at least 10 square miles.
Redwood Forest Archipelagoes will be structured for expanding the population and flourishment of Wild Salmon Ecosystem throughout the northern hemisphere of the Biosphere. Avenues will be created for sea/ocean water to travel from around the Archipelagoes into freshwater systems operating within the Forest Isles. The Interior of the Forest Archipelagoes will be designed to optimize conditions and quality of natural resources for the flourishment of the Wild Coho Salmon Ecosystem. Developments will be centralized within the Isle Archipelagoes for promoting prime habitation environments for the Coho Salmon Native to the Redwood Ecosystem to naturally develop prime conditions for the flourishment of a vast diversity of subsidiary ecosystems to operate and develop through the Coho Salmon’s sustenance and provisions.
Research and Development will be done into studying salmon communication systems, their natural sensory capacities, their instinctual response system, and their school order and social hierarchy. The Research and Development into wild salmon will create the basis for Communication Systems to be established between each of the Forest Archipelagoes and their inhabiting lifeforms.
Mycelium and/or Mycelium Spores are found throughout every layer of the Planetary Biosphere. Majority of the fungi spores within the upper layers of the atmosphere and deeper layers of the ocean are largely inaccessible to proper conditions to expand into developing Mycelium Networks. The Mycelium Integration developed individually from each of the Treeships formulating together into the Forest Archipelagoes will be integrated together to form newly diverse fully functioning mycelium networks harmoniously adapted into the Redwood Forest Archipelago Ecosystems through independent adaptation into each of the Treeships.
Redwood Tree Sea-Archipelagoes are created by fusing many individual Redwood Tree Seacruisers together. Each Seacruiser Treeship will be bridge together with one-another by allowing the root systems to grow into each other to form a singular Ecosystem. Through the fusion of 100+ Redwood Tree Seacruisers, a floating Redwood Tree Eco-City will be created. The Root Systems of these floating Redwood Ecosystems will be developed to adapt into symbiotic relations with the production of sea plankton, aquatic fungi, and coral reef ecosystems. Over time, additional levels will be developed with the Redwood Root Systems as they Seacruisers integrate into one-another. A section of the integrating root systems will be guided to develop levels of the root system that grow vertically downward indefinitely. These vertical root systems will be adapted to developing into a TreeBuilding that is diving into the bottom of the ocean and root itself deep within the crust of the planet to operate as an additional foundational structure to the Floating Redwood Eco-Cities. The TSL3T of the Root System TreeBuildings will be adapted into creating very large, and strong, air bubbles. The air bubbles will be structured to pile up on the completely submerged sections of the root systems to enable direct air-flow circulation into the root systems within deep sea terrain. Research and Development will be done into identifying species of coral, sea fungi, and sea plants that can be integrated into the exterior of the Redwood Roots to form deep sea marine ecosystem. The TreeBuildings will be covered in layers of aquatic species that promote the overall development of the surrounding aquatic ecosystem(s) while also offering layers of protection for the Root System from large deep-sea predators.
Integration with Mangrove Forest Ecosystems -
Mangrove Forests grow in similar environments to Redwood Forest Ecosystems, developing in very salty and acidic coastal soils. However, climates for Natural Mangrove Development are limited to tropical and subtropical regions of the planet. Redwood Tree Sea-Archipelagoes developed near the equator will integrate themselves with Mangrove Forest Habitats to synthesize the Redwood Forest Ecosystem into a Marine Ecosystem.
Mangrove Forests will be integrated into the Redwood Tree Sea-Archipelagoes through the creation of Mangrove Habitats in the sections connecting individual Redwood Tree Seacruisers together. TSL3T will be utilized to aid with the connection of Redwood Root Systems between individual Redwood Tree Seacruisers and into an individual structure with strong connection foundations. The TSL3T Framework Tunnel/Building Systems will be structured into an exterior framework to create artificial shallows in the ocean to enable the development of Mangrove Habitats to grow on top of the Metal Tubular Framework. The Mangrove Habitats will utilize the Metal Tubular Framework as an artificial shallow bed to root upon for the creation of their shallow ecosystems over deep sea terrain. The root systems of the Mangrove Forests will be developed to root deeper within the ocean through guided development with TSL3T Tunneling Systems. Mangrove Forests provide some of the richest marine habitats on the planet, for both the development of marine wildlife, terrestrial land animals, and diverse species of birds.
Integration With Kelp Forest Ecosystems -
Kelp Forests will be integrated into Redwood Tree Sea-Archipelagoes grown in the colder waters of the northern hemisphere. The Redwood Tree Seacruisers will be connected through a Framework system that directs the redwood roots to grow vertically downward at least 50-100 feet. The Vertical Grow of the roots will match the circumference of the individual Seacruisers, directing the growth of the root systems to extend the vertical development of the Redwood Treeship downward. A flat horizontal framework system is then created to connect the individual Seacruisers together and create wide intertwined networks between the Individual Tree Seacruisers at these deeper depths. The TSL3T underground framework will be structured to enable the Redwood Roots to naturally develop into a shallow shoreline connecting all the Redwood Seacruisers together. The Root Systems of the Redwood Trees will then operate to support the development of Kelp Forests harmoniously integrated within the Redwood Forest Sea-Archipelago ecosystem(s). Each individual Redwood Seacruiser will develop into tiny island systems while the area in-between the islands will develop into a massive kelp forest. Kelp forests provide some of the healthiest and most diverse marine ecosystems. The integration of the Redwood Sea-Archipelago with the Kelp Forests will merge the Redwood Ecosystem into a marine ecosystem. The development of the Kelp Ecosystem will provide nourishment and development to the terranean sections of the Redwood Sea-Archipelago through the Root Systems while the Redwood Sea-Archipelago will provide nourishment and development to the marine ecosystem through fallen forest debris and hydroponic nutrients through the TSL3T Metal Framework.
Integration with Shallow Coral Reef Ecosystems -
Coral Reef Ecosystems can grow in diverse geographics across marine terrains. Shallow Reef Ecosystems will be integrated into the Redwood Tree Sea-Archipelagoes; integrated into the Marine Ecosystem of the Mangrove Forests, the Marine Ecosystem of the Kelp Forests, and into independent Marine Ecosystems of their own. The Coral Reef Ecosystems that will be developed into independent ecosystems operating symbiotic to Redwood Sea-Archipelago System will be developed on TSL3T Framework that enables the Reef System to grow in multiple layers that optimizes sunlight access with bioresource development within the ecosystem and protection of the ecosystem to external predators. The Sea-Archipelagoes connected into Coral Reef Ecosystems will be developed as island systems connected as a singular ecosystem through the submersed marine ecosystem. The Coral Reef Ecosystem will be structured to operate in optimal development for marine life native to the ecosystem while also integrating the structural dynamics of the ecosystem into accessibility for human divers and civilizational advancement(s) harmonious to the mutual flourishment of the marine ecosystem’s natural evolutionary developments.
Redwood Tree Cloud-Archipelagoes are created by fusing many individual Redwood Tree Flying Pirateships together by allowing their Root Systems to merge into a singular structure. The Redwood Tree Flying Pirateships will be designed to form Redwood Forest Ecosystems in the Clouds that strengthen the quality of clouds to the point where aquatic ecosystems are capable of emerging within them. These clouds will poor eternal waterfalls from the sky into areas of the planet beneath them through perpetual rain production optimizing planetary resource circulation in optimization of bioresource productions (in the form of Living Ecosystems). The Cloud-Archipelagoes will operate as a port station for Flying Redwood Pirateships, Redwood Starcruisers, and for flying bird species to adapt into the upper levels of the atmosphere. The Cloud-Archipelagoes will be structured as Bird Paradise to connect the different levels of the atmosphere together. They will offer birds, and other areal species, a resting point between the ground levels and the higher levels of the atmosphere, providing them with an environment for promoting their adaptation into the higher altitudes and climates. Cloud-Archipelagoes will optimize Atmospheric Natural Resource Productions for freshwater production, thunder energy production, lightning energy production, and the production of new Natural bioresources adapted into the higher altitudes of the Cloud Forests. The Cloud-Archipelagoes will operate as Meteorology outposts for advanced scientific research and development into the layers of the planet’s atmosphere, how they interact with one-another, and how the atmosphere of the Biosphere operates. Research and Development will centralize in Lightning Sprites and their function within the Biosphere.
Marine Ecosystems within the Clouds -
Within Meteorology, the health of a cloud can be determined through the size of rain drops it can produce. When there is heavy air pollution within atmospheric regions, it weakens the electromagnetic strength of clouds and creates small rain droplets. When atmospheric regions are health and optimal, larger rain droplets are created due to stronger electromagnetic fields from the clouds. The Flying Redwood Forest Cloud Archipelagoes will be developed to help strengthen Natural Cloud Formation to the point where entire freshwater seas are capable of being stored within the clouds and overpouring into waterfalls upon the Earth. The Redwood Cloud Archipelagoes will float upon the Fresh Water Seas within the clouds in addition to floating upon the air through the liquid helium and acoustic levitation systems. The Fresh Water Seas will be developed into Marine Ecosystems within the Clouds as the Freshwater Waterfalls provide streams for salmon, and other sea/freshwater fish, to climb into the clouds to inhabit for spawning grounds.
Freshwater Seas of Light
Research and Development will be done for refining the quality of the clouds to produce natural Crepuscular Rays refracting light from the sun and moon through each layer of the Freshwater Seas, creating new forms of marine ecosystems within each of the light layers refracting through corresponding levels of the fresh water sea depth/altitude.
Mineral Seas
Petrified Wood will be developed within the Cloud Archipelagoes for mineralization of the Forest Ecosystem and the Freshwater Seas. Research and Development will be done into Special mineral ingredients and mineral balances structured for mutual development for development of Natural Planetary Resources. Mineral Balances will be studied into for optimizing natural growth developments in both organic life and mineralization of precious gemstones. The minerals from the petrified wood will be crushed and refined into the most digestible state for organic development and will then be integrated into the Fresh Water Sea below the forest through the forest’s root systems.
Mineralization will be designed for optimizing natural cloud strength, longevity, quality, quantity, and refractive capacities. Mineral Synthesis within Areal, Forest, and Marine Habitats will be centered in propelling natural evolutionary developments within biological organisms inhabiting populated ecosystems to promote advanced physical adaptations perpetuating higher standards in quality and longevity of life.
Diversification of Mycelium Networks -
Redwood Cloud-Archipelagoes will be developed throughout different levels of the atmosphere to slowly adapt the developments of advanced biological organisms within the upper altitudes of the planet. Each Archipelago will be designed for capturing the mushroom spores flying through the higher altitudes of the planet and providing these mushroom spores a platform for developing into fungi and ultimately establishing new mycelium networks through the clouds.
Flying Nimbus Archipelagoes -
Redwood Flying Nimbus Archipelagoes will enable the restoration of Desert Ecosystems by optimizing Natural Resource circulation between the ground levels of the planet and the levels of the troposphere. Redwood Flying Nimbus Archipelagoes will be placed over barren terrains, such as the Desert, to provide perpetual water circulation through these ecosystems to enable the development of flourishing of native wildlife populations. The Flying Nimbus Archipelagoes will balance out the extremities of water-challenged ecosystems to propel the natural evolutionary development of flourishing ecosystems within the Biosphere.
Cumulonimbus-Archipelagoes -
Sustainable Cumulonimbus Clouds will be produced by Cloud-Archipelagoes to establish a Freshwater Sea Highway between the Troposphere, the Stratosphere, and the ocean. Redwood Cloud-Archipelagoes be layered into escalating altitude of the Cumulonimbus Cloud in increments of around 5000 feet in altitude differentiations.
The First Cloud-Archipelago of the Cumulonimbus Archipelagoes, formed at 5000 feet, will strengthen the electromagnetic field of the troposphere clouds closet to the ground level to promote the natural development of freshwater seas within the clouds it floats upon. The freshwater seas will have sections designed for it to overflow unto the ground levels of the Earth. The Seacruisers’ Climate Technology will be used to create controlled sections within the Freshwater Sea Marine Ecosystem where water is heated into steam, creating rising cloud formations moving upward through the Root System of the Cloud-Archipelago. The Heating and Cooling Differentiations within the Freshwater Sea of the First Cloud Archipelago will establish the foundation for a Cumulonimbus Cloud to sustainably form.
The Second, third, and fourth Cloud-Archipelago Levels will be created at an altitude from 10,000-20,000 feet. Research will be done for developing advancements within the individual Redwood Seacruisers’ climate technology to form Sustainable Ball Lightning Generators within sections of the Freshwater Sea within the 10,000 feet altitude of the clouds. The Ball Lightnings will be placed into key sections of the Freshwater Sea Ecosystem to propel health and evolutionary development within the marine ecosystems, operating in similitude to deep sea hydrothermal ventilation ecosystems fused with geyser microbial ecosystems. The Lightning Balls will be designed to discharge Lightning bolts within the Fresh Sea Ecosystem to propel evolutionary development within these marine ecosystems. Studies have proven that lightning discharge is able to accelerate the health and growth of terrestrial plants exponentially. Research and Development will be done for stimulating the growth and development of marine plants, such as plankton, exponentially through ball lightning discharge within the freshwater seas. Technology Developments will integrate electromagnetic control within the clouds for production of Ball Lightning Charges sustainable within singular locations of the Freshwater Sea Ecosystems, replicating conditions of the sun harmonized into habitability zones maximizing evolutionary development of the Planetary Biosphere. The Ball Lightning Integration will be structured to create heated ventilation similar to a hydrothermal vent, and evaporate the water within its closest regions into jet stream steam, like a geyser, operating at a controllable rate for optimizing evolutionary development of the Redwood Cloud-Archipelago Forest Ecosystems. The Electromagnetic Technology designed for the controlled production of the Ball Lightning will regulate its temperature and discharge through controlled force manipulation within the electromagnetic fields sustaining its formation within the lightning clouds. The Ball Lightning Evaporation Systems will be designed to provide the most balanced mineral enrichment into the Redwood Cloud Forest Ecosystems through mist ventilation systems being released into the Cloud Ecosystems from beneath its root system. The Differentiation between the heating and cooling within the Marine Cloud Formation beneath the Cloud-Archipelago will establish the proper conditions the Cumulonimbus Cloud to continue forming into the higher altitudes of the atmosphere. Electric Rods will be placed within strategic locations of the First Redwood Cloud-Archipelago System to sustainably capture Lightning Energy from the Ball Lightning Storms produced within the second level of the Cumulonimbus Fresh Water Sea. This electric energy will then be slowly discharged into the First level of the Fresh Water Sea at controllable rates for propelling natural evolutionary developments within the Maine ecosystem. Controlled Lightning Currents will also be diverted from within the First Cloud-Archipelago to channel Lightning Energy into Lightning Rods on the ground level of the Planet, propelling natural development within local terranean ecosystems and also providing harvestable sustainable energy for civilization productions.
The Fifth Cloud-Archipelago will be formed at an altitude of 25,000 feet. This Level will be developed to Produce Ozone Rain Clouds Within the Ozone Layer above it and will be developed from ozonated water. This Archipelago will adapt its Forest Ecosystems to promote the recycling of natural resources between the troposphere, the ozone, and the stratosphere. Ozonated rain-waterfalls will be created to poor from the Ozone into the lower levels of the Cumulonimbus Cloud-Archipelagoes. Research and Development will focus in promoting environments for the compounds within the ozone layer to be transferred into digestible forms for synthesis into natural evolutionary cycles for biological development. The Fifth Cloud-Archipelago will be developed to optimize and maintain chemical balance within the ozone layer while recycling Natural Atomic Resources within this level of the atmosphere for promoting new phases for evolutionary development of Planetary Ecosystems. Ozone Thunderstorm Rain Environments will be developed to optimize the integration of fungi, bacteria, and other microbes within these levels of the atmosphere into the Redwood Cloud-Archipelagoes Natural Ecological Development. This will establish new variants of Cloud Forests that will slowly adapt into the upper levels of the troposphere and will eventually be adapted for propelling evolutionary development within the stratosphere.
The Redwood Cloud-Archipelagoes developed within the Ozone layers and the Stratosphere will be structured within the Cumulonimbus Cloud. Cumulonimbus Clouds will be developed for providing habitable atmospheric conditions within local regions of the ozone and stratosphere to enable the development of tropospheric Ecosystems harmoniously integrated into the higher altitudes of the planet. These cloud systems will be utilized to push out harmful ozone gases within the stratosphere to enable the development of the Cloud Forest-Archipelagoes. The Cloud Systems will be structured to pull in microorganisms, such as bacteria and fungi spores, within the ozone and the Stratosphere to integrate these microbes into the natural evolutionary development of the Redwood Forest Cloud-Archipelagoes to produce new substrates Biosphere Development.
Noctilucent-Archipelagoes -
Redwood Forest Cloud-Archipelagoes will be developed within the Mesosphere through the development and integration of Noctilucent Clouds. The Noctilucent Cloud-Archipelagoes will be developed to strengthen the electromagnetic field of Noctilucent clouds within this region of the atmosphere to produce a giant ice barrier sphere around the Cloud Forest Archipelago. The Ice Barrier Sphere will be developed to establish a basic protection against harmful radiations and contaminants within the higher altitudes of the atmosphere and will be structured into temperature zones for raising the temperature within the local Cloud-Archipelago Environments for the establishment of Forest Ecosystems to integrate into these altitudes of the planet. The Ice Barrier Sphere will be designed to increase temperatures of the environment within it by refracting sunlight into higher concentrations in order to heat up the inner layers of the Ice Barrier to produce Rain-Waterfalls into the Noctilucent Cloud-Archipelago Systems.
Research and Development will be done to enable the Noctilucent Cloud Archipelago Ecosystems to propel Natural Evolutionary Developments within the Mesosphere through the creation of controlled, quarantined, ecosystems. The Mesosphere Archipelagoes will be structured for integrating fungi spores and bacteria from the upper atmosphere into its ecological system to produce new planetary ecosystems that integrate spores and bacteria that arrived on Earth from deep space into harmony with the natural development of the Planetary Biosphere’s Native Ecosystems.
The Redwood Forests adapted into the Mesosphere will be developed with probiotic systems that depart frost resistant, radiation resistant, and microbial resistant genes into the Redwood Tree’s genetic structure, enabling the Forest Ecosystem to survive in subzero temperatures and the harsh conditions of the mesosphere. The Noctilucent Cloud-Archipelago Systems will be structured to be integrable into a large diversity of ecological habitats, ranging from artic ecosystems to tropical ecosystems. Research will be done into technological developments to create controlled Lightning Sprite Productions within the mesosphere regulate temperature within the Noctilucent Cloud-Archipelagoes and propel natural evolutionary developments for harmonic integration between the alien microbial ecosystems and terrestrial forest ecosystems. Additional Research and Development will be done into Electromagnetic Aurora Productions within the Ionosphere for production and regulation of subatomic energy entering into the evolutionary development cycles of the Noctilucent Cloud-Archipelagoes within the Mesosphere.
As humanity develops healthy galactic relationships with the other advanced sentient lifeforms within our galaxy, Noctilucent Cloud-Archipelago Ecosystems will be adapted for the reproduction and integration of alien ecosystems within the quarantined Ice Barrier Spheres surrounding each Mesosphere Archipelago Ecosystem. Noctilucent Could-Archipelagoes will be adapted for operating as emissary stations for galactic allies of the Great Earth Mother. These stations will operate to harmonize and integrate extra-planetary ecosystems into planetary ecosystems in non-invasive ways that propels the natural evolutionary development cycles within the Planetary Biosphere.
Isle-Archipelago Production Factory -
Certain Redwood Tree Archipelagoes will be situated hovering over TSL6T Durin Oureas. The Waterfall Systems developed within the Cloud-Archipelago will be specially structured to poor water into the External Plasma Tree Volcanic Tunnel to establish a symbiotic ecosystem between the Gemstone Mountain and the atmosphere. The Internal Plasma Tree Root Volcanic Tunnel will be guided to continue growing upward indefinitely into the clouds, connecting lava production from the mantle safely into the cloud productions of the Flying Tree Archipelagoes. Resources from the Mantle will be filtered into the Freshwater Seas of the Flying Tree Archipelago to create volcanic marine environments that circulate a diversity of natural resources into the atmosphere through integration into the Freshwater Seas within the clouds. This will create an additional steam system to maximize cloud formation and production while also providing extensive natural resources to optimize the strength and health of cloud formation. The Recycling the Mantle Resources into the Freshwater Seas will mineralize the water with the mantle resources, then falling back unto the surface levels of the planet and into the inner levels of the earth through the exterior Plasa Tree Volcanic Tunnel Root System. This will establish a natural recycling system between the Natural Resource Productions of the Atmosphere, Oceans, and Mantle, optimizing evolutionary developments within all levels of the Planetary Biosphere.
Over time, the Flying Tree Archipelagoes hovering over the Durin Oureas will be cultivated to strengthen the cloud formation underneath the Archipelagos to such extents that they will be able to levitate solids within the clouds. Resources from the mantle will then fuse within the Freshwater Seas of the clouds to form into Flying Mountains. The Flying Mountains will be developed to optimize evolutionary development within the atmosphere by strengthening natural cloud formation and production and providing diverse ecosystems for the development of animal, aquatic, and areal species within the layers of the atmosphere.
Dalaran
Within the Cloud Archipelagoes, research and development will be done for creating inter-dimensional portals through Ball Lightning Technological Advancements. Research will be done for establishing quantum links between separate Ball Lightning Storms to create portals between non-local spaces. Technological Advancements will center in establishing Ball Lightning Storms, on a nonlocal level, in another dimension and creating an entangled connection between Ball Lightning Storms occurring on world(s) in other dimensions (or our world in another dimension) and our dimensional plane. The Floating City of Dalaran will be created on a Cloud Archipelago to pioneer the research and development into Wormhole Technologies.
Aurora-Archipelagoes -
The Aurora-Archipelagoes will be positioned within the Thermosphere. Isle-Archipelagoes will be developed built with magnetically conductive, electrically conductive, and high voltage/charge metals within the Isle structuring. These Archipelagoes will be structured for creating permanent Auroras within the Thermosphere by converting the electric charge of the ionosphere into electromagnetic waves through charged particle collisions. The Aurora-Archipelagoes will be designed to create strong enough electromagnetic charges through the structure of its frame that it will be able to float about the seas of light that sprout forth from its electromagnetic productions within the thermosphere/ionosphere. These Archipelagoes will be structured to induce sustainable aurora light production within the Thermosphere/Ionosphere to facilitate the Planetary Biosphere’s Evolutionary development into a self-luminescent Celestial Body. The Light Production from these Archipelagoes will be guided to stimulate beneficial growth developments within ecosystems located throughout all geographics to the surface of the planet.
Dwarven Particle Accelerators will be integrated into the Aurora-Isle-Archipelagoes with perpetual wind generators recycling air captured within the lower levels of the atmosphere through contained lightning chambers that doesn’t allow gas particles to escape. The Particle Accelerators will be used to launch Charged Ions throughout the Archipelago’s local ionospheric region to replicate solar wind cycles shot from the sun. A Gyroscopic spinning system will be structured into these isles to create a spirally vortex sphere of light propelling electromagnetic energy into a helicopter motion stabilizing the habitability of the Aurora-Archipelagoes for the production of third dimensional organisms. The Perpetual Particle Acceleration Energy Generation will operate as an additional level of energy and plasma resource production within ionospheric activity to create additional layers of Aurora Light Production Recycling Natural Energetic Resources throughout the Planetary Biosphere. Basic scientific studies done with the effects of the Aurora Borealis on the development of life have indicated significantly beneficial impacts. Further scientific research and development will be done on the Aurora Lights impact of Natural Bioresource Production within the Planetary Biosphere. Just as biological organisms are capable of development bioluminescent adaptations, so too are Planetary Biospheres. In order for a Biosphere to become Bioluminescent, cellular bodies must be created from within it to stimulate these natural developments from within its celestial structure. The Aurora-Archipelagoes will be structured throughout the Thermosphere to stimulate sustainable Bioluminescent Productions (Aurora Lights) within the Biosphere. These productions will be structured to stimulate beneficial impacts within the quality of biological developments and the quantity of biological productions.
Developments within the Aurora-Archipelagoes will be centralized in activating a 6th Dimension of Light around the Planetary Biosphere to create a Hologram Projector enabling the Ancestorial Dimensions of the Biosphere to more easily access autonomous third dimensional densities. The Aurora-Archipelagoes will operate as the Satellite Systems for the Ancient Redwood Forest Ecosystem, broadcasting information like a cosmic television screen strengthening the Biosphere’s Natural Communicative Capacities. These Aurora Productions will establish streams of lights across the sky enabling the unified Ancestorial Story of the Biosphere
The Aurora-Archipelagoes will structure natural amplification sources within the Ionosphere to increase its size to be able to fully integrate with the Magnetosphere. Research will be focused in creating electromagnetic fields amplifying the magnetic energy of the magnetosphere through electromagnetic production. Densities variations will be created within the fusion of the ionosphere with the magnetosphere to create variations in light densities. Electromagnetic Fusion Systems will be created within the Magnetosphere to expand the diversity of the Biosphere’s capacity to harmoniously synthesize energy radiation shot from the sun. The Magnetosphere is currently wasting huge amounts of Natural Energy Resources that it isn’t able to synthesize from the sun. Ionosphere-Magnetosphere Synthetization will be structured for Synthesizing the Magnetosphere for Harmonic Synthetization of broader spectrums of electromagnetic productions from the sun.
Research and Development will be done for integrating and expanding the Ionosphere within the lower levels of the Planetary Biosphere to induce higher quality electromagnetic circulation that is optimal to natural evolutionary development within the planet. The Ionosphere will be expanded to the bottom of the ocean to induce Electromagnetic activity from the Magnetic Strips lining fault lines. The Magnetic Strips Lining Fault Lines contain informational records of every phase within the Biosphere’s history. The Ionosphere will be utilized to activate the information stored within the Magnetic Strips of the Planet through Electromagnetic Productions created from interaction with the Ionosphere. Potentials may exist for reviving extinct species of our planet through induction of aurora projections emitted at the bottom of the ocean, transferring recorded information within the magnetic strips into electromagnetic holograms programming development within deep sea enzymes into organization into higher dimensional constructs.
Ionosphere activity within the lower levels of the planet will be structured to stimulate production of negatively charged ion within the air to promote health and development for the Biosphere. Further studies will be done for expanding the ionosphere through the levels of the mantle into the inner core. Developments for expanding the ionosphere into the mantle and core of the planet will be centralized in establishing multiple levels of electromagnetic energetic stimulation to optimize planetary developments and quality of conditions for advanced lifeforms to evolve.
Integration of the Ionosphere into the mantles and core of the planet will induce heavy aurora productions, potentially capable of igniting all levels of the planet with aurora light production to evolve from a Planetary System into a small Star System. The Aurora-Archipelagoes will be used to slowly expand the ionosphere through control over magnetic forces within the Mesosphere, Thermosphere, and Exosphere.
The Redwood Tree Reefer-Archipelagoes will be created by fusing many Redwoods Tree Flying Dutchmens together into a giant coral reef system at the bottom of the ocean. These trees will be adapted into adding additional structural levels to native deep sea coral reef ecosystems through integration of Redwood TreeBuilding Technology. The Flying Dutchmens TSL3T will be adapted into creating giant air bubbles that fuse together to form a super air bubble around the Redwood Reefer Ecosystem. Sections of the ecosystem within the super air bubble will be structured with large sea rivers, creeks, and water fall circulation through it to enable native wildlife to continue to operate within the air bubble Ecosystem while also enable human species and Eco-City developments to emerge symbiotic to the natural evolutionary developments of the existing reefer ecosystem(s). The Reefer Archipelagoes will be structured to operate as a deep seaport for Marine Wildlife, Redwood Tree Flying Dutchmens, Redwood Tree Starcruisers, and other Treeship Models that will be developed for exploring the deeper caves systems beneath the crust of the planet. These Reefer Eco-Cities will also operate as outposts for marine research and development into deep sea marine ecosystems.
Deep Sea Reefer-Archipelago Structural Dynamics -
The foundation of the Deep Sea Reefer-Archipelago will be located at the bottom of the ocean. The Archipelagoes will be built integrated on top of the currently existing ecosystems to add additional levels of protection for marine development. A Cave-Like System will be created between the Archipelago and the native floor-level ecosystem of the local marine habitats. The inner section of the Reefer-Archipelago will have a giant Air Bubble structured around it to turn it into a habitable environment for land creatures. TSL3T Framework will be developed to create a dome frame around the giant air bubble to guide corals and sponges to naturally develop into a dome structure surrounding the inner section of the Reefer-Archipelago. TSL3T will then be developed to guide the Reefer-Archipelago Ecosystems to develop into Reefer Eco-City Structures through the expansion of the Native Marine Reefer Ecosystems. Multiple Levels of the Reefer Ecosystem will be developed through the TSL3T to expand the deep-sea marine habitats towards the surface of the ocean. Additional Air Bubble Pockets will be developed through the upper levels of the Reefer-Archipelagoes to enable multiple habitability zones for land creatures to develop while majority of the Archipelago structure will be integrated into fully submerged within the native deep-sea terrain.
Deep Sea Outposts -
The Inner Section of the Reefer-Archipelagoes will be structured with a Super Air Bubble around it while the outer section of the Reefer-Archipelagoes will be structured as fully submerged deep sea reefer ecosystems. Rivers, streams, and waterfalls will enable wild marine species to be able to freely enter and leave the inner sections of the Reefer-Archipelagoes. The inner sections of the Reefer-Archipelagoes will operate as outpost stations for deep sea creatures that require air to breath, such as whales, dolphins, seals, sea lions, and turtles. The Reefer-Archipelagoes will be structured in both shallow and deep-sea terrains. The Deep-sea Terrains will be structured to direct the growth of the Reefers to grow vertically upward thousands of feet in order to add on additional levels to the Archipelago structure over time. The Upper Levels of the deep sea Archipelago systems will have air bubble outpost stations at varying depths to promote the development of air breathing sea creatures within deeper depths of the ocean.
Integration with Sponge Reef Ecosystems -
The Deepest levels of the Reefer-Archipelagoes will be customized to integrate into native sponge reef ecosystems. These levels will be structured for propelling natural growth and development within sponge habitats and preforming further research and development for accumulating data on deep sea sponge ecosystems.
Sea Creature Services -
The outer sections of the sea-archipelagoes will be fully developed into wildlife reefer ecosystems while the inner section of the archipelago will be developed into Reefer Eco-Cities. The Reefer Eco-Cities will be structured for optimizing marine wildlife habitats by offering goods and services to marine ecosystems. Reefer Eco-Cities will provide barnacle removing services, spawning locations, safe nursery areas for the development of young sea creatures, medical services, restaurant services customized to the appetite of marine patrons, and much more. Research will be done into the development of new reefer ecosystem bioresource production through natural evolutionary advancements promoted by Eco-City Developments.
Redwood Forest Celestial Motherships will be created by fusing many Redwood Tree Starcruisers into a singular Celestial Structure. These celestial structures will be adapted for producing their own biosphere, gravitational density, electromagnetic strength, and radiation protection. The Redwood Forest Celestial Motherships will be structured to operate as natural satellite systems for orbiting planetary bodies, moons, or asteroids. These bodies will be designed to enhance the strength and natural bioresource productions within surrounding celestial bodies, with capacities for reactivating dead planets like Mars and/or balancing overactive planets like Venus. Dwarven Technology will be integrated into the Redwood Forest Celestial Motherships to enable self-sustaining core and mantle levels within the deeper layers of the structure, replicating natural planetary systems for Biosphere Sphere production and sustenance. These Celestial Bodies will be designed to grow indefinitely, as Redwood Trees natural do, into Large self-sustaining Planetary Bodies, and even entire star systems, over time. The Redwood Forest Celestial Motherships will be developed into Interstellar and Intergalactic Spaceships for traveling long distances into other regions of deep space. These Celestial Biospheres will enable humanity to expand into the cosmos without ever needing to leave our planet, for we are expanding through our living planet’s expansion.
Celestial Core -
The Redwood Forest Celestial Mothership Technology enables the Planetary Biosphere to produce new Planetary Biosphere through the development of Redwood Forest Ecosystems. The Core of the Celestial Motherships will be created by directing all of the Electromagnetic Propulsion Systems from each of the Starcruisers into the central interior of their Spherical Culmination. Two Starcruisers will be placed on opposite locations of the diameter of the sphere. Each of them will have their Electromagnetic Propulsion System directed at the other and will blast them into each-other in a precise angle to create a spiral vortex of polariton superfluid sustaining itself within the direct center of their volume. Millions of Starcruisers will be structured together within a Large Sphere and will formulate an ecosystem enclosing an electromagnetic polariton superfluid ocean within the interior of their planetary formation. The Polariton Superfluid will be condensed into Supersolid states, potentially new forms of matter, to establish the Core of a Celestial Mothership.
Celestial Mantle -
The Celestial Mantle will be created through layers of Polariton Superfuilds operating at varying densities decreasing from the core outward. Research and Development will be done into identifying Polariton Particles that optimize structural formation and development within atomic building blocks (and potentially with other forms of matter as well). The electromagnetic superfluid state will be overlayered with layers of atomic matter, the motion of the atoms being guided by the kinetic force of the rotating superfluid. The superfluid will saturate the atoms with energetic mass to stimulate the arrangement of chemical structuring. Chemical Productions will be designed for promoting the development and flourishment of the Biosphere for the Celestial Mothership. Research and Development will be done for the creation of new forms of atomic and chemical structures as well as the creation of potentially unknown forms of matter.
Celestial Crust -
The Redwood Starcruisers will form the bottom layer of the Celestial Mothership’s Crust. Additional Layers of the Mothership’s Crust will be created through fallen trees and tree debris from the Red Starcruisers and the new generation of Redwood Trees that form on the surface level of the deeper root systems. Primary Redwood Trees will be left to grow indefinitely, with additional layers of crust forming on top of it. Sections of the crust and mantle levels will be structured for the petrification of wood under prime mineralization conditions. Research and Development will be done into new potential atomic structuring orientation that decomposing wood can form into under various conditions.
Celestial Atmosphere -
Celestial Atmospheres will be sustained through gravitational pull, infrasound currents, and electromagnetic fields produced from the core and mantle of the Celestial Mothership. The Vortex of spirally Superfluid will operate as an additional layer of attractive force through its kinetic force. The workings of the core and mantle layers will be supported to produce a large ionosphere and magnetosphere around the planet. These fields will be used to create temperature differentiations within the layers of the atmosphere to produce natural radiation filtration as energy from deep space is moving through the Celestial Body. Tree Archipelago Systems will be structured within the different layers of the Celestial Mothership to aid with Biosphere Quality and recycling natural resources for advancing biological developments.
Living Celestial Lifeforms -
Celestial Motherships are Living, Breathing, Celestial Bodies created from the culmination of many Redwood Tree Starcruisers. The Redwood Tree Starcruisers culminate together to form a giant ecosystem grown into a large spherical shape with functioning core, mantle, oceanic, and atmospheric layers. The Celestial Mothership will naturally grow over time, as a forest ecosystem does, getting large from absorption of energy from deep space. Each Mothership will be developed to grow into a self-sustainable planetary body capable of inter-galactic space travel through anti-gravity space propulsion systems. Development of Worm Hole Technology using indefinitely sustainable quantumly entangled Lightning Ball Storms will be utilized for enabling direct access between the Great Earth Mother and each of the Celestial Motherships.
Millions (plus) Redwood Trees will be grown into a large singular Skyscraper structure with a 50+ mile interior diameter. The Redwood Trees will be grown with a 5–10-mile density of trees that will all merge into a singular structure over time. The Redwood Tree Skyscrapers will be structured for creating entire Eco-City Habitats within each floor level of its interior. These Trees will be designed to go indefinitely upward my creating top level surface floors for new redwood trees to continue growing on top of the original trees.
The Exterior and interior of the Redwood Skyscrapers will be cultivated to form symbiotic relationship with bean sprouts to enable mutual growth of beanstocks and the Redwood Tree. Beansprout species will be integrated within the Skyscraper Structures to help the Millions (plus) Redwood Trees merge into a unified singular structure by establishing a nitrogen-rich soil ecosystem naturally developing within the interior of the Redwood Tree Skyscraper’s Natural Interior Framework. TSL3T will be integrated as a framework system to stimulate structural stability within the development and integration of the Millions (plus) Redwood Trees into a singular Ecosystem Structure with the Beanstock Root Systems. The Beanstock Root Systems will be designed to carefully develop connecting roots between individual redwood trees that connects them together without risk of strangulation. The root systems will be guided to maximize recycling of organic nitrogen from the atmosphere into accessibility for the trees development through its bark environment. The Bean Roots will be guided to help create a protective layer between the individual Redwood Trees for a mycelium ecosystem and soil system to develop within the trees. The Redwood Trees will be guided to naturally integrate these ecosystems into its Skyscraper Framework to promote megalithic growth and development of new ecosystems within the higher canopies of the sky. Redwood-Beanstock Skyscrapers will be designed to grow indefinitely into the clouds, regulating atmospheric conditions through its natural developmental functions. The Skyscrapers will be structures as Natural Antennae systems for the planet, establishing a Biofeedback Communication System between energy transference from the Magnetic Field of the Planet’s North Pole and the local electrical currents created by atmospheric conditions. The Redwood Beanstock Skyscrapers will stabilize Atmospheric Conditions optimal to natural evolutionary development of the Biosphere to enable the planet to grow new levels within the atmosphere.
The interior levels of the Beanstock Skyscraper will be structured as luxury bean resorts, each floor hosting the specialty products of a different bean; while the exterior will be structured as climbable for the most daring and adventurous of mountain climbers (no liability waivers will apply). The interior walling of the Skyscraper will be cultivated with micro-ecosystems of specialty beans customized for each floor. The Exterior Beanstock will operate mostly for purposes of structural framework and support while the Interior Beanstocks will be structured for bean production. Bean Specialty Floors will include (but not limited to) Chocolate Caverns with streams of liquid chocolate pouring through a chocolate-based ecosystem, Coffee Heaven with coffee streams establishing the basis for ecological development, and the Adzuki Paradise Pastry Plantation.
Research and Development will be done into bean development of beans to take root within the clouds to form cloud ecosystems within the sky that promote the Natural development of the Canopies of the Redwood Trees. TSL3T will be developed to regulate sound and electromagnetic buoyance within surrounding clouds to create sustainable cyclones with strong enough buoyance to enable mycelium spores within them the proper conditions to develop cloud-based ecosystems within the upper canopies of the Redwood Tree Beanstock Skyscrapers. The buoyance within the cyclones will be at strong enough levels to enable the production of freshwater seas floating within cyclones naturally circulating around specific altitudes of the Redwood Skyscraper.
Research and Development will also be done into altering the genetics of bacteria strains to form probiotic species departing elementally resistant genes into Beanstock Species used for Structural Support Beams holding up the Beanstock Skyscraper (such as lightning resistance, heat and cold resistance, additional cellular strength and adaptability, radiation resistance, and other genetic qualities that will be needed for producing new ecosystems within the layers of the clouds).
The Electromagnetic and Sound Technologies will be developed within the Beanstock Skyscrapers to cultivate cloud systems within its local surrounding environment and craft surrounding clouds into Cloud Food Processors developed through highly precise regulations in pressure density, temperature intensity, and vortex fluctuation. The Cloud Food Processors will be structured as Cloud Swamplands with strong enough buoyance on their Cloudbed Top-Surfaces’ to enable the production of plant-based ecosystems and specific regions less dense that enable fallen fruits or ripe vegetables to fall through its surface. Beneath the Cloudbed Surface will be located the food processing center of the Beanstock Cloudbeds. The First level of the Cloud Food Processor will be structures with pressure channels that push the food through specific holes within the clouds and into a processing tank. The Processing Tanks will be created through controlled pressurized cloud funnel systems that will blend/crush the food into desired states. The third section will tunnel processed food into cooling/heating areas for additional preparations and storage of the processed food.
Beanstock Skyscrapers will be used to establish Vegetable Ecosystems within the clouds. These Ecosystems will be built at altitudes right below the ozone layer and will establish an ecological recycling system within their local altitude for the production of Fresh Ozone Rain. Research and Development within these Ecosystems will focus on producing healthier, higher quality, and new diversity within vegetable ecosystems. Beanstock EcoBuildings will be created within local proximities of one-another to enable to sprout systems of the Beanstock to merge within the clouds in manners that strengthens the clouds natural buoyancy. Technology will be developed increase the natural electromagnetic strength of clouds (as if creating large droplets of rain) to hold veggie root systems for the production of grassland and vegetable ecosystems to develop within their layers. New plant species will be adapted into these cloud ecosystems to also assist with the development of cloud formation, strength, and quality, within the atmosphere. These ecosystems will be designed with strong enough buoyance to enable birds and large mammals to walk directly upon the clouds.
Three Sisters -
Beans, Squash, and Corn will be cultivated within the Vegetable Sky as the founding Pillars of the Plant-Based Ecosystem. Beans will be cultivated for maximizing Nitrogen Content within the soil beds of the clouds. Squash will be cultivated for topsoil and covering layers of the soil beds. Corn will be cultivated for the production of Cornstarch Water. Cornstarch Water will be processed into stream systems within the Vegetable Sky to recycle high amounts of carbon within the soil beds of the clouds to maximize vegetation health and production. Nutrients from the Three Sisters will be recycling nutrients throughout the geographic regions of the Vegetable Sky for the production of diverse Vegetable Habitats.
Grass Valley -
Nitrogen and Carbon from the beans and cornstarch will be utilized for cultivated the Sugarcane Habitats. Larges Grasses will be utilized for cultivating the Forested regions of the Vegetable Sky. Sugarcane Crop will be cultivated to maximize nutritious content and sugary flavors within the crop to expand nutrient diversity of recycling mineral compounds throughout the Vegetable Ecosystem(s).
Juice Rivers -
Research and Development will be done into the preservation techniques for storing juice indefinitely. Research for juice preservation techniques will include electrolyzed juice, ozonated juice, constantly running juice streams, activated charcoal purification, far-UVC lighting, and ultrasound. Development will be done for the creation of perpetual Juice Creeks, Rivers, Lakes, and Oceans. Juice Rivers will include vegetable juices, fruit juices, and aromatic beverages.
Coffee Creeks -
Herbal Tea Spas -
Electroculture/Magnetoculture Technology will be developed within the Vegetable Sky to establish self-sustainable boiling pots for the creation of Natural Herbal Spas. Tea Spas will be cultivated as a foundational base for the Herbal Spas. Spas will be developed for anti-aging and medicinal properties for both drinking and bathing purposes. Herbal Spas will be developed for the release of mineral compounds into the air through steam production aromatherapy optimizing ecological development within the local region. Research and Development will be done for cultivating Herbal Tea Recipes that maximize development of aquatic fish and insect species for the establishment of new adaptations within marine life.
Vegetable Oil Valleys -
Vegetable Oil Valleys will be cultivated as natural cooking pots within the Vegetable Sky. Electroculture/Magnetoculture Sustainable Energy Production will be integrated into the Oil streams to enable perpetual heating energy for boiling the oil. Research and Development will be done for neutralizing harmful microbial build-ups within the oil streams over indefinite periods of time. Oil Streams will be designed to excrete controlled amounts of cooled vegetable oil into the surrounding soil environments to optimize plant growth and development within the Vegetable Ecosystems.
Vegetable Oil Valleys will be cultivated around the Vegetable Oil Streams to roll fallen fruit and/or vegetables into the streams to fry them. The Vegetable Oil Streams will be kept at a precise oil balance and temperature to enable the fallen fruit and/or vegetables to continue cooking within it indefinitely, sustaining itself at optimal mineral and taste capacity.
Fruitopia will be established as Forestlands in a 2nd Layer Cloud System, directly below the Vegetable Sky, centralized in Fruit and Berry Productions. Many Micro-Ecosystems will be established within the Fruit Forests to enable the compatibility of a diverse range of fruit and berry species optimizing nutritional recycling and habitat conditions for one-another. Individual Habitat zones will be created specific to individual fruit or berry species while Culminated Habitat zones will be established in-between and around the individual zones. Each Individual Fruit/Berry Habitats will be environmentally structured with integrated juicing systems for creating natural juice streams flowing through the individual habitats and into the surrounding culminated habitats.
Monk Fruit Forest River -
The Monk Fruit Trees will be grown with Sugarcanes. Monk Fruit Trees will be cultivated for the production of Monk Fruit Juice Creeks and Rivers. The Monk Fruit Juice Creeks will be cultivated with pure monk fruit juice, culminating together to form a pure monk fruit juice river. The Monk Fruit Juice River will be structured to poor into waterfall systems unto the lower levels of the clouds.
Maple Forests -
Technology will be developed within the clouds for maximizing the Maple Water Productions from Sap Producing Maple Species to accentuate natural health properties developed within the sap and enabling ample production from each Maple Tree to produce a gushing Maple Water Creek bursting forth from each Medium-Large Maple Tree. The Maple Trees will absorb water from the Freshwater Seas beneath their cloud surface and will produce fresh high nutrient maple water into the vegetative ecosystems.
Sugar Juice River -
Sugar Cane Juice Rivers will be created through the heavy production and recycling of Sugarcane Natural Resources. Electroculture/Magnetoculture will be integrated for accelerating the health and growth of the Sugarcane plants to maximize recycling productions of the sugar habitats. Productions will be maximized to require constant falling of Sugarcanes for balancing the habitat space. The fallen sugarcanes will be squeezed into a juice to create perpetual running creeks of sugar cane juice circulating through the local sugar habitats into a singular large sugar juice river. The Sugar Juice River will circulate nutrient rich sugar juice throughout the local ecosystem for maximizing natural ecological developments.
Jamland -
Technology will be developed to enable the clouds forming the foundation for Fruitopia to be able to absorb fallen fruit that drop within certain areas. The Clouds will be structured to mash the fruit up while mixing it with Sugar Juice, Monk Fruit Juice, and/or Maple Syrup while heating it through electrical conductivity within the friction of the clouds. These Clouds will be structured for the production of Jam to fall to the lower levels of the atmosphere.
Jelly Kingdom -
Systems will be developed within the clouds to enable specific Juice Streams and Rivers to fall through a filtration system that turns them into jelly. The jelly will be produced within the clouds and fall to lower levels of the atmosphere.
Butter Swamps -
Systems will be developed within the clouds to operate as a Food Processor for turning nuts into butter. These systems will be developed along the surface layers of the Fruitopia Cloud Ecosystem along inclines in nut habitats that slide the nuts into a central swamp location where they are processed into a Butter Swamp. The butter Swamp will be filtered into circulation through the lower layers of the Fruitopia cloud-grounds to form into a butter waterfall falling unto the lower layers of the atmosphere.
Bread Archipelagoes -
Vegetable Rivers and Grains will be processed within the Vegetable Sky Clouds to cultivate highly refined mineral flours that will snow down on the Fruitopia Cloudbeds. The Cyclone Rotation of the Cloudbeds around the Beanstock will operate as a natural churning system for mixing the dough into the clouds to create a fluffy cloud bread that has enough buoyance to walk on and develop ecological habitats on/within. Temperature Differentiations within the Cloudbeds will process enable aging of the dough and cooking the dough into bread. Probiotic Cultures will be developed within the Bread Ecosystems to enable constant recycling and development of the Quality of Bread within the ecosystem and to enable natural symbiosis with other beneficial ecological habitats.
Sanctuary of the Divine Mother(s) -
Fruitopia will be structured as a Sanctuary for all mothers to fulfill their wildest pregnancy cravings through the ecological structuring of the Fruit Ecosystems. The environment will be optimally structured for pregnant women to come and simply focus on eating. All food within these environments will be designed with the highest mineral and nutrient balances and will enable optimal evolutionary potentials for evolutionary development to take place within the genetic structuring of animal species. The Vegetable Juice Rivers from the Vegetable Sky will be overflowing into waterfall systems throughout the Fruitopia Ecosystem, in addition to its Fruit and Berry based Forest Ecosystem.
Rehabilitation of Domestic Wildlife -
Domestic Livestock Animals will be given opportunities for integration into new wildlife ecosystems within Fruitopia. Fruitopia will operate as Paradise Ecosystems for Domestic Animals and will allow them to procreate within a wild ecosystem free from predators. Sections will be established within the domesticated animal’s wild habitats for the natural production of milk, eggs, and wool. The domesticated animals have been bred over thousands of years for over production of their domesticated resources their environments will be structured to continue producing these resources and recycling them back into their natural ecosystem.
Milk Creeks and Rivers will be established within the Cow, Goat, and Yak Habitats of Fruitopia to enable easy of access for their young. The Milk Creeks will be structured to sustain refrigerated temperatures to enable preservation of the Milk into a milk-based ecosystem. Excess Milk can then naturally flow through the ecosystems to provide for other habitats and flow out into waterfalls to the lower levels into the lower levels of the atmosphere.
Egg Creeks and Rivers will be created within the Chicken Habitats through productions of excess unfertilized eggs. Electroculture and Magnetoculture will be integrated into the egg creeks to kill harmful microbials within the eggs to make it safe for eating. Domesticated Chickens will be guided to refine their sense for nutrient rich food sources through the productions of their eggs. The nutrients within chicken eggs are healthy for chickens to eat. The nutrient Contents that hens eat affects the nutrients within their eggs. Excess eggs circulating into egg creeks within the local chicken’s habitats will enable a storage safe of nutrients for the chickens that is accumulating overtime within their wild habitat. The eggs of each chicken is mixed with the perfect balance of nutrients for the development of chickens. As the Chickens go into the wild Fruitopia ecosystems in search of food, they are balancing the nutrient continents within the food they eat into the perfect balance for their body, thus produced within the egg of each hen. Turning excess chicken eggs into an egg creek establishing a basis for a wildlife habitat for Domesticated Chickens enables the chickens to cultivate their own food source based in perfect nutrient balance for the needs of their natural evolutionary developments. This system enables the chickens to build up a natural nutrient storage vault within their habitats through the excess production of their eggs.
Cheese Culture Ecosystems -
The Milk Produced from the Dairy Animals will go to feed the production of new forms of dairy based ecosystems within Fruitopia. A section of milk streams will be poured into a large basin-lake where it will be churned and fermented into cheese designed to keep aging indefinitely. The cheese will be kept alive as a growing probiotic ecosystem and will be structured to operate in symbiotic relations with the development of the vegetable and fruit ecosystems. The Fruits and veggies will be able to grow on the surface layers of the cheese crust and penetrate the crust of the cheese with their roots in order to access the deeper layers. Research and Development will be done for establishing new forms of symbiotic plant relationships that mimic the relationship of the mycelium network with other microbial species/ecosystems.
Cheese Culture Habitats will be cultivated with Natural Electrical and Magnetic stimulus from the Cloudbeds to naturally accelerate the health and development of the cheese habitat cultivation in similitude to electroculture/magnetoculture benefits. The Electrical Activity of the Cloudbeds will control cheese habitat cultivation. The outer most layers of the Cheese will form into the coolest, hardest, crust layers of the cheese ecosystem. The inner most layers within the cheese will be cultivated into a plasma cheese ecosystem condensed into a Lightning Plasma Cheese Ball located at the very center of the cheese ecosystem. Research will be done into the Development of Cheese Culture Bacterial Ecosystems capable of surviving an extremity of temperature differentiations within a singular based ecosystem while also operating in symbiosis to the development of advanced plant habitats operating in conjunction with the Cheese Culture Ecosystem(s).
The Cheese Culture Ecosystems will be designed for the production of new, higher quality, cheese delicacies through the production of Lightning Plasma Ball Cheese Production. The Plasma Cheese Core will be structured with cooled outer cheese layers in similitude to the mantle levels of the Earth on a miniature scale. The Plasma Cheese Bacteria will regulate the temperature differentiations within the Cheese Ecosystem through Energetic Control over the Lightning Plasma Ball Power Core Temperature Generation. Plasma Cheese and Melted Cheese will be released through cheese tubes within the Ecosystem that will regulate and circulate cheese cultivation and productions. Excess Productions within the Cheese Cloud Systems will pour over melted cheese waterfalls to the lower cloud layers of the Redwood Beanstock Canopies.
Frozen Yogurt Culture Ecosystems -
A Milk Stream system will be created to flow into a large churning basin for yogurt culture bacteria to develop within the milk habitats. The yogurt habitats will operate on mostly subterranean, with a thin but sturdy layer of crust covering over it. The crust will be think enough to enable grass and small root systems to access the yogurt nutrients while also providing sturdy enough balance for heavy lifeforms to develop and travel upon. The Yogurt will be cultivated within a system to allow it to continue aging indefinitely, constantly improving its yogurt culture bacterial ecosystem to greater levels of nutritional value and cultivation functions. Research and Development will be done for establishing symbiotic relationships between plant species and yogurt culture bacterial habitats.
Yogurt Culture Bacteria Ecosystems will be cultivated for inhabiting a large range of low temperature environments by stimulating growth development within the bacteria through electrical energy sent through the yogurt ecosystem from within the cloudbeds. Yogurt Probiotics will be evolutionary developed to form a symbiotic relationship with the lightning production within the clouds to enable regulation of electrical charges through the yogurt ecosystems. The Yogurt Cloud Systems will be designed to cultivate and produce frozen yogurt culture habitats with probiotic yogurt bacteria actively inhabiting and developing within the cooled ecosystems through microbial electrical stimulation from within the clouds. Excess Frozen Yogurt will snow or hail down to the lower levels of the Redwood Beanstock Canopies, expanding the Frozen Yogurt Culture Habitats Cloud Canopies of the Redwood Skyscrapers.
Vegetable Monasteries -
Monasteries will be established within the Vegetable Sky for establishing Heavens for Monks, Hindus, Vegetarians, and Vegans. The Monasteries will be under the administration of Buddhist Monks for reviving the Ancient Kingdoms of the Holy Buddha (may peace be upon him and his family). The Buddhists will exalt the Vegetable Sky has holy lands of the Divine, so the grounds that are walked upon will become the Face of God. Diplomacy will be established with the remaining monks of the Nation of Tibet to reestablish their great nation, directly descendant from the teachings of the Buddha, within the Vegetable Sky. Systems of Activated Peace will be developed for propelling evolution within the universe, providing the New Nation of Tibet systems of defense through Elevation of Consciousness. Systems of Activated Peace will be cultivated through crafting the Food of Enlightenment.
Food Nirvana
When life entered into enlightened states of being, it becomes abundantly apparent that the essence of Enlightenment is inherent to every moment, laying dormant within each moment waiting to be uncovered and activated through overtones/undertones of conscious awareness. When many of the Holy Prophets communicate the essence of Universal Truth to other people, it is done so through the word (be it written or spoken). The Enlightened Essence of unparalleled bliss washes over all existence (and beyond) has the Universal Truth, spoken from the purity of the Holy Prophets (may peace be upon them and their families), melts through every layer of the soul with each word spoken. The essence of Enlightenment permeates through every sensation, the word often used as a mediator for communicating the infinities inherent to the void. Has those greatest among our own have expressed the True Nature of Existence through their mastery of the Word, the Monks of Fruitopia will cultivate the essence of Nirvana through the food; food that is so good that it reveals the meaning of life, takes the soul to the planes beyond death, opens the mind to the celestial form(s), Fractalizes the Big Bang through the sensation of every taste, the experience of oneness with all!
Symbiosis of Monks
The Monks of the Vegetable Monasteries will maintain the holylands of the Vegetable Sky. The Monks will tend to the basic maintenance of the Food Ecosystems within the Beanstock Cloud Ecosystems and will maintain balance within the integration and development of wildlife species within the Ecosystems. Tibetan Buddhist sections of the monastery will integrate developments of the spiritual wisdom within the development of the Vegetable Monks. Nutritionists section of the Monastery will integrate scientific knowledge within the development of the Vegetable Monks. Culinary Artisans will integrate creative expression within the development of the Vegetable Monks. Hindu Devotees to the Animal Deities of the Vegetable Habitats will integrate practical application of servitude to the ecosystem.
Sanctuaries for the Producers
Fruitopia and the Vegetable Sky will operate as a safe haven for domesticated animals to reintegrate themselves into paradise wild habitats. Custom Ecosystems will be established through the productions of their labor that will propel the natural quality of their life through ecological sustenance. The Top 2 Levels of the Redwood Beanstock Skyscraper are designed as Sanctuary Grounds for the Producers of the Skyscraper Canopy Cloud Ecosystems. Each level of the Beanstock Cloud Ecosystems will be designed to natural integrate wildlife ecosystems within its natural habitat developments.
Vegetable Buddhas
Within Ancient Buddhist Teachings, teachings of the Quantum Plane are inherent to all references of life. The Interconnected Nature of Every Creature is a premise within All Spiritual Teachings because this is the true nature of the universe. Ancient Buddhist Wisdom will be integrated with modern Biochemistry to enable the chemical balancing of Planetary Ecosystems. Buddhist Knowledge will develop into the scientific awareness of quantum energy developing into atomic and chemical productions within daily worldly encounters.
Pioneering Frontiers in Scientific Research and Development Into the Fields of Nutrition
Scientific Knowledge will be developed to maintain the health and balance within the Vegetable Sky, enabling the production of edible, highly nutritious, delectably delicious food lands that never go bad while still operating in a balanced natural recycling system perpetuating health and growth within all connecting ecosystems. These systems will be developed using Natural methods to utilize scientific knowledge in balance with natural ecological developments harmonious to the sacred nature of life.
Rehabilitation of the Sacred Cow
Hindu Devotees, and other true devotees of the Animal Deities, who seek to offer their lives in service to their deity will be given opportunity to do so by devoting their lives, and the lives of their future lineage, in submissive servitude to the Sacred Cow. The Devotees will dedicate their lives and existence in the rehabilitation and prosperity of the Cows to aid them in cultivating advanced ecosystems and civilizational productions propelling the inherent wellbeing of all life.
Wild Habitat Integration
Gelada Monkeys and Elephants will be integrated into the Vegetable Sky Grassland Plains as sanctuary grounds for the repopulation of the species and guardian protectors of the Sacred Ecosystem. Humans will need to be trained in interspecies diplomacy to open peaceful communications with the wildlife guardians in order to gain access into the Vegetable Sky Holylands. Vegetable Monks within the Fruitopia Monasteries will dedicate themselves to this training.
Orangutangs Habitats will be integrated into the natural structuring of the Redwood Beanstock Skyscraper Canopies to enable the Orangutangs to repopulate themselves within all levels of the Cloudbed Ecosystems. Redwood Beanstock Skyscrapers will operate as rehabilitation and sanctuary grounds for the development of Orangutang Habitats.
Gorilla and Chimpanzee Habitats will be cultivated within the Fruitopia Cloud Cloudbeds. The Gorillas and Chimpanzees will operate as overseers of balance. Mutual Collaborations will be developed between the Great Apes and the Vegetable Monks to guide the development of Fruitopia as wildlife sanctuaries operating in optimal development for the flourishing of fruit-based ecosystems. Bats and other canopy-based fruit loving animals will also be integrated into the Fruitopia Habitat System.
Cultivation of Master Chefs within the Sky
Inter-species Diplomacy will be established between the Vegetable Monks and the Wild Beasts of the Vegetable Sky and Fruitopia through the exchange of food. Masters of the culinary arts will develop new recipes; balancing nutrition, taste, and hormonal/neurological stimulation within the alchemical preparation of food dishes. The Master Chefs will dedicate their lives to perfecting the knowledge and wisdom of food to develop food of enlightenment that reveals the true nature of the cosmos within the unparalleled bliss of infinite nourishment. Food Dishes will be prepared as daily peace offerings to the beasts of the land (and the land itself) to establish peaceful relations and associations between the integrating species by diverting the role of the power of our species away from violence and weapons and towards nourishment and care.
Beanstock Technology will be developed for establishing the Candyland Ecosystems within the 3rd layer of the clouds, beneath Fruitopia. Research and Development will be done to uncover the secrets of sweetness and integrate natural sweetness into the entire Candyland Ecosystems to establish a parallel link between our dimensional plane and the Candy Dimensions. Studies will focus on the secrets of Monk Fruit Sweetness to proliferate sweetness productions through natural antioxidants and other high value nutrient compounds that titillate the sweet tooth in the most healthy and revitalizing ways. Over time, Candy Ecosystem will produce highly advanced biological lifeforms made out of candy, establishing a parallel reality directly accessible within our worldly existence.
Cotton Candy Clouds -
The Candyland Cloud System will be created from Floating Cotton Candy Clouds. Cloud Systems will be cultivated to Heat and Liquify Sugar while it spins centrifugally through small holes within the clouds, causing it to resolidify into thin sugar strings. Research and Development will be done into infusing different kinds of sugars, including ribose and deoxyribose sugars, to enhance the natural organic molecules within cloud systems for producing health biological clouds with functioning DNA Sequences organizing the organic structure of the cloud system. The sugar from Fruitopia and Vegetable Sky productions will be used for stimulating genetic development among organic matter naturally within cloud systems to create natural conditions within the cotton candy clouds for primordial birthing chambers for Planetary Lifeforms to form.
A perpetual cyclone system will be developed circulating around each layer of the Beanstock Cloud Ecosystems to create wind currents within the clouds centralized around a singular location. Candy Ecosystems will be developed as floating systems upon the Cotton Candy Cloud(s). The Cotton Candy Cloud Cyclones will create cloud currents for Candyland islands to emerge and float upon the currents of the candy cyclones. The cloud density will be kept at higher density levels to the surface of the ocean before matter begins to drop to its lower layers. Cotton Candy Clouds will be structured for liquid, slurry, and syrup lakes and seas to emerge upon its surface in addition to solidified isles.
Aquatic Ecosystems -
A Candy-Water Sea will be cultivated within the interior of the Cotton Candy Clouds from Maple Water, Monk Fruit Juice, Sugarcane Juice, and other refined mixtures of sugar-based water. The Buoyance of the Cotton Candy Cloud(s) will be structured to contain large enough water droplets from the Candy Waters to enable for a Candy Water Sea to formulate within the Cotton Candy Clouds, pouring out waterfalls into specific locations through naturally overflowing water. Studies will be done on integrating sugar eating organisms and bacteria, such as Rhodoferax Ferrireducens, into the Sugarwater Ecosystem to establish the basis for a food chain or multicellular organisms, such as algae, to form. The organism food chain within the Sugarwater Seas will be structured to integrate a sugary taste into the natural taste profile of its inhabiting species in similitude to the ocean departing a salty taste to its inhabitants. The algae developed from the sugar eating microbials will be structures to integrate the natural sugariness of its environment to depart such qualities in the development of higher marine lifeforms. The Candysea Ecosystem will be structured for naturally producing optimal wild salmon spawning bed habitats for the development of new salmon species. The Sugar Eating Bacteria will be developed as natural electrical conductors within the Cotton Candy Clouds for the production of lightning-like environments harmonized into the natural developments of the Candysea Ecosystems.
Aquatic Candy Ecosystems
Slushie Waterfalls
Sections within Fruitopia will be structured to gather fallen fruit and berries along an incline into a cooled valley where they will be blended within the clouds to form into slushie rivers. The Slushie Rivers will be structured to flow into waterfall streams within the Candyland Ecosystems. The Slushie (Slurry Ice) Waterfalls will cool the fruit juices into a cold enough temperature for longer natural duration and will hydrate the juice with extra water to help with enabling the slushies to evaporate instead of biodegrading.
Chocolate Swamps
Cloud Processing Systems will be cultivated for the production of Chocolate Waterfalls falling into specific regions of the Candyland Ecosystems to create Chocolate Swampland Habitats. Raw Cacao will be mixed with Sweet Juices and Milks from Fruitopia to create a chocolate sea within specific sections of its Freshwater Sea. The sea will poor chocolate waterfalls directly into the lower layers of the could systems and will also have pressure and heating processing sections to create Raw Cacao Ash. The Raw Cacao Ash will create Raw Cacao Soiled over the Chocolate Swamplands within the Candyland Ecosystems. The Chocolate habitats will vary in Temperature ranges and buoyance differentiations to enable the production of a diversity of chocolate-based ecosystems.
Carmel Waterfalls
Sugarcane Juice will be processed within the Fruitopia Lightning Cloudbed into sugar crystals and confectioner sugar. Sugar will be slowly heated within the lightning cloud food processor to create pools of caramel within the cloudbed. The caramel pools will overflow into caramel waterfalls unto the Candyland Cloud Plateau.
Maple Syrup Waterfalls
Toffee Road -
A Golden Toffee Road will be created from the Redwood Beanstock to each of the different Isle Systems. The Toffee Road will be built as a giant cylindrical donut Toffee with a flat surface rotating around the Redwood Beanstock. The Toffee will be structured with monoatomic gold particles integrated into edible proportions of the Toffee. The gold will operate as an natural electrical conductor within the toffee to naturally absorb electrical energy from within the cotton candy clouds while aligning its base rotation to the North Pole. The Central Donut of the Toffee Road will be integrated with an edible proportion of iron to create a natural electromagnetic current between the Toffee Roads and the North Pole Magnetic Field. A Biofeedback System will be established between the Cotton Candy Cloud(s) and the North Pole through the electrical conductivity occurring within the clouds and the magnetic field of the Earth.
The Toffee Road The surface will be structured as a Toffee-based Yellow Brick Road system that will be connected to each of the Different Candylands. The Road Systems Will Rotate in precise alignment with each of the islands it is directly connected with.
Peppermint Patty Isles -
Research and Development will be done into establishing new Lifeforms through natural planetary processes within the upper layers of the troposphere. Giant Peppermint Isles will be created within a section of the Candyland with hardened chocolate exteriors and molten creamy peppermint interiors operating in similitude to a micro planetary mantle. The Peppermint Isles will be structured as a self-sustainable candy system. Waterfalls of Chocolate, Condensed Milk, Sugarcane Juice, Peppermint Extract, and Vegetable Oil will be perpetually flowing into the Peppermint Ecosystems in ratios of proportion to the creation of a Peppermint Patty. Holes will be created within the chocolate surface for the Peppermint Patty Ingredients to create liquid pools that flow beneath the surface of the Chocolate Cover into its plasma cream mantle.
Research will be done into Ribose and Deoxyribose Sugars to establish new cooking systems that naturally organize sugars into structured genetic expressions operating in unified DNA sequences. The Creamy Peppermint Mantle of the Peppermint Isles will be designed into singular genetic lifeform, like a mycelium network, structuring the soilbed for a chocolate-based ecosystem to form upon the isles. The peppermint mantle will be kept at a cooled level where it can be constantly rotating like a plasma. A probiotic bacteria system will be cultivated within the within the creamy mantle to maintain the mantle ecosystem into a state of edibility over long periods of time while simultaneously cultivating greater health benefits within the peppermint filling.
The Chocolate Ecosystems will be structured to perpetuating the aging process of chocolate to enable it to continue aging, and improving its natural flavors, indefinitely. New layers of molten chocolate will be continuously added to the Peppermint Patty Isles through the waterfall pouring of Chocolate from the Fruitopia Ecosystem. The Molten Chocolate Waterfalls will be structured to move slowly in a circular patter covering all of the Peppermint Patty Isles over time, rotating between isles similar to Volcanic Hot Spot that creates the Islands of Hawaii. The layers beneath the surface of the chocolate will be cultivated into a mycelium network specially crafted with chocolate eating fungi. Fungi will be selected based on their capacities for integrating chocolate nutrients and mineral contents within their genetic structures to take on the taste properties of the chocolate ingredients and refine the taste of chocolate through their own natural evolutionary developments. The lower layers of chocolate will be buried into an air-sealed environment while the creamy mantle levels will continue to heat the chocolate slowly over time. Development will be done to replicate the petrification process for mineralization of the subterranean chocolate over time to reverse its decay process into a mineralization process of precious nutrients enriching flavor contents of the chocolate.
Candy Cane Highways
Candy Cane Highways will be created between Peppermint Patty Isle Archipelagoes to operate as a highway system connecting close islands together. Candysea Water will be processed with corn syrup and peppermint extract, along with additional natural flavors and coloring, to create the Candy Cane Highways. The Candy Cane Highway will connect all local Peppermint Patty Isles together from the bottom of the Candysea to above its surface. A Rock Candy Basin will be created to connect all of the islands together through an interconnected Candysea Basin. The layer of the Rock Candy Above the Surface, connecting the individual islands together, will be carved into a Rock Candy Highway System. The top layer of the Candy Highway will be Covered in Candy Cane coating and Additional Candy Cane Support Beams will be created with Candy Architecture structures along the exterior of the bridge framework. The Rock Candy Basin levels below the sea will be crafted with hollow sections connecting the interior of the basin with the exterior of the sea. Rock Candy Basins will be cultivated into Coral and/or Sponge Reefer Habitats cultivated from sugar-based microbial feeders.
Lollipop Lane
Lollipop Lanes will be constructed on Peppermint Patty Isles as roadway systems within the Peppermint Ecosystems. Lollipop Lanes will be created from Sugarcane Juice, corn syrup, flavorings, and malic and/or citric acid. Lollipop mixture will be adapted directly into the floor bed of the roads and used for creating lollipop street lanterns. The Lollipop Street Lanterns will be cultivated with sugar eating bacteria within them that transfer chemical energy into electrical energy. Research will be done with Rhodoferax Ferrireducens for converting 83% of sugar chemical energy into electrical energy discharged within the interior of the Lollipop Lanterns. The Lanterns will be structured with highly condensed sugar that is crystalized to retain optimal light refraction capacities. The electrical energy produces from the bacteria will be converted into electromagnetic energy within the interior of the lollipops, creating a natural system for bioluminescent lighting. The Lollipop Heads will be designed to be interchangeable over long periods of time as the bacteria slowly wears down the sugars through consumption and conversion into electrical energy.
Tea Village
The Cultural-Base of the Peppermint Patty Isles will be centered in Tea Village Culture. Isles will be cultivated in zones rich with a broad diversity of different sugar compounds. The Tea Villages will be developed from a very strong pure sugar basis to create a sugar formulated cement and concrete. Teacup and Teapot Houses will be crafted within the mainframe structures of the Tea Villages for serving tea. Hot Tea Water from the Vegetable Sky Herbal Spas will be structured to drop through a second layer of fermented tea beds, crafted within the Fruitopia Cloud System, and into Herbal Spa Beds within the Tea Villages. Tea Village Infrastructure will be designed to capture falling herbal tea from the Fruitopia Sky Systems for utilization towards civilizational developments. Probiotic Fermented Tea Nutrient Hot Springs will be cultivated within the Tea Villages for luxury spa resort drinking, soaking, or sauna mineralization. Teacup Houses will be designed as luxury residential units that will capture falling tea upon the roof top of the house, creating a natural herbal tea mineral springs on top of the teacup tea house. The Tea Mineral Springs will be circulated through irrigation systems into the tea house for basic residential water uses. A section will also filter the gathered herbal tea into steam energy that is converted into electrical energy while also mineralizing the local atmosphere with the rich nutrients within the special formulated teas. Teapot Houses will be crafted into mineral tea bath-beds or drinking oases.
Gingerbread will be infused with a special crystalline sugar-concrete mixture to promote resistance to heat and moisture for hard and long-lasting Gingerbread Building Materials; such as gingerbread boards, foundation posts, and concrete foundation aromatherapy within the local environment designed to be as long lasting as the Gingerbread Building(s). Special icing will be created for long lasting bonds to bind the gingerbread building pieces together. Frosting will be developed to retain its composure through diverse weather conditions to be utilized as decoration and to bond additional ornaments to the gingerbread structure (such as lollipop lanterns). Gingerbread Neighborhoods will have Fresh Tea irrigation through their village centers.
Cake Kingdom -
Research will be done into developing cultivation systems that slowly processes the bottom level of the Bread Archipelagoes within Fruitopia into a new flour production that is cultivated with a custom probiotic culture that enables further development of the flour through fermentation. The Fermentation habitats beneath the Bread Archipelagoes will create a new mixture of fluor with a vast diversity of nutrient and mineral compounds, formulating the fermented bread fluor into a cake fluor. The excess production of the Cake Fluor will pour out of the Fruitopia Cloudbed into the Candylands to establish the Cake Kingdom.
Rock Candy Basins will be Cultivated for the Development of Cake Mountains.
Fermented Cake Mixture from The Fluor Cloud System will pour on top of the Rock
Rock Candy Volcanoes
Rock Candy Basins will be developed over time to formulate into Rock Candy Volcanic Systems. Hot Sugar-Water Ventilation Systems will be structured at the bottom of the Rock Candy Basins to create perpetual growth and redevelopment of the Rock Candy as the sugar eating bacteria, coral, and sponges eat away at the rocks. The Water Ventilators will be designed to enable the Rock Candy Basin to grow over time into a Volcanic System, reversing the decay process that Coral Reefs currently have with the consumption of island systems over long periods of time. The Coral and Sponge Reef Ecosystems will be structured to integrate the naturally growing development of the Rock Candy Basins to develop and maintain aquatic habitats within the basin as it developments into a Volcanic Mountain.
Frozen Yogurt Mountains
Frozen Yogurt will natural snow down from Fruitopia upon the Rock Candy Basins of the Candylands to establish a second level of nourishment within the reefer ecosystems while they are developing. The probiotic from the frozen yogurt will be cultivated to optimize coral and sponge reef natural evolutionary developments. As the Rock Candy Basin grows into a Rock Candy Volcano, Coral and Sponge Species will be adapted to regulate water moisture within the air through accumulation of Frozen Yogurt Snow retained upon the surface layer of the Volcano system.
Donut Hole Caverns
A Special Donut Fluor will be cultivated within the Fruitopia Bread Processing Systems to pour into the center of large Thermal Ventilation Systems where hot candy-water-steam is jetting out from periodically. The Donut Waterfalls will layer the interior of the Large Thermal Ventilation System and will cook the interior walls into donut hole Ventilators. The Sugar-Water Ventilators will coat the exterior walls of the donuts with highly refine candy crystals. The Ventilation System will build upon itself slowly over time and will be cultivated to form into large donut ventilation systems throughout the volcanic system. As the Basin develops into Mountain Systems, Donut Hole Thermal Tubes can be quarantined off to become Donut Hole Crystal Sugar Caves within the Rock Candy Mountains.
Cupcake Manors
Rock Candy Thermal Ventilation System will be utilized Cook a level of Cake around Rock Candy Volcanoes. The Thermal Ventilation System will be cultivated for highly controlled regulation of heat and cold differentiations in precise and accurate regions of the Volcano System to enabling cooking and freezing within the system simultaneously. Layers of the Cake will be cooked on the surface of the Volcano by the Volcanic Thermal Ventilation systems while the outer layers of the Cake will be cultivated into a Frozen Yogurt Frosting Mountain.
The Cake Mountains will be cultivated with artesian craftsmanship, developing a Giant Eco-City Civilization from within and around the Cake Mountains. The Exterior surface of the Mountain will have many Cupcake Mansions integrated into the unified culmination of the Cake Mountain. The Cupcake Manors will harbor the noble aristocracy of the Candylands; trained in food edicacy, selfless generosity and kindness, and celebratory goodness unconditional for all.
The Cupcake Manors will be cultivated in regions where fermented herbal tea is falling from Fruitopia unto the Cake Mountain. The Cake Mountains will be structured to support the development of natural ecosystems through living probiotic cultures operating in symbiosis within its system. Falling Herbal Tea will be absorbed within specific sections of the Cake Mountain and cultivated over long periods of time into a Sweet Tea Cake. The Sweet Tea Cake will be cultivated for increase mineral and nutrient compounds/balances to enable healing of the body and promote development of new beneficial evolutionary adaptations.
Gumdrop Valley
Gumdrop Hail will be cultivated within the sugar productions of the Fruitopia Cloudbed to fall upon the Candyland Ecosystems. Gumdrops will be cultivated to add additional structural stability to Baked Kingdoms. Gumdrops will be added into the Cake Mountain Layering to add additional, stability, support, and decoration.
Lightning Productions within the Cotton Candy Clouds will be cultivated for refining Cotton Candy Sugar Strains into RNA and DNA Strains. The Productions within the Cotton Candy Clouds will be refined into an aqueous state of sugar water with high density of mineral and nutrient compounds vital to the development of biological light. Lightning productions within the Cotton Candy Clouds will be tempered to infuse nitrogen and phosphorous within the atmosphere into the sugar-nutrient-mineral-water to create organized RNA and DNA structures within the molecules of the water. The RNA and DNA structures will be cultivated for habitability within the Lightning based Aqueous Environments to utilize natural lightning productions within the clouds to accelerate primordial development from unicellular organisms into advanced, highly organized, multicellular organisms. The Cotton Candy Sugar Clouds will be formulated to operate as Womb Centers within the Planetary Biosphere for the production of new lifeforms symbiotic to the biosphere ecosystem. The Redwood Skyscraper Quantum Supercomputer will synchronize advanced evolutionary developments within the Canopy Ecosystems into harmonious integration with the mutual interests of the Planet’s Prime Necessities. The Biosphere’s Biofeedback Communication Systems with the Skyscrapers will enable it to consciously control new Biomass Productions within Cloud Eco-Cities.
The Fourth Cloud System of the Redwood Skyscraper Canopies will be structured beneath the Cotton Candy Cloud Systems into the Halloweentown Clouds. The Cotton Candy Cloud Systems will be designed to send Newly Produced RNA and DNA Genetic Sequences into the Halloween Clouds to create mutations for the development of new forms of ecosystems to form within the clouds. The Halloween Clouds will be structured to absorb all carbohydrates falling from the Cotton Candy Clouds, formulating highly refined sugar-based ecosystems that remove sugar compounds, leaving behind high nutrient fresh water and mineral compounds processed through its lower layers of the cloud and on to the surface of the Earth.
Tesla Coil Technology will be developed to Controlling Grounding Charges of Lightning Productions from the Cotton Candy Clouds and to direct grounding currents of the lightning charges into the Halloweentown Cloud Ecosystems. The Halloweentown Cloud Systems will operate as a giant Biological Battery that generates additional electrical energy within the clouds by breaking down the sugars through special probiotics. Some Strains of Bacteria will be cultivated for transferring chemical energy from electrical energy while other strains of within the bacterial habitat will be cultivated for absorbing high electrical discharges and transferring it into accelerated production of microbial ecosystems. Probiotic Culture Ecosystems will be cultivated within the Halloween Clouds to Transfer the High Electrical Energy production into accelerated biochemical proliferation within their ecosystem and to break the plasma sugar molecules into additional energy stimulation and probiotic bioresources perpetuating the development of the probiotic habitats. The Probiotic Habitats will be customized with probiotic strains most healthy for the Planetary Biosphere as a whole in order to establish probiotic cultures within the clouds that are universally beneficial to the natural evolutionary development of all native Planetary Ecosystems.
The Excess Bioresource Production from the Vegetable Sky, Fruitopia, and Candyland will all be turned into the production of planetarily healthy prebiotic/probiotic habitats that will create water droplets with high density balances of beneficial microbes. The Beneficial Microbe Cultures within the Supernutrient Water will be cultivated to enable biological production within the Biosphere of equal or greater caliber to during the times of the dinosaurs. The potent nutrient balances within the Halloween Cloud Water will flood the surface with precious beneficial microbes flooding through local ecosystems within every drop of water.
Mist Systems will be developed with these clouds to enable potent probiotic circulation through the air. TSL3T within the Mainframe of the Redwood Beanstock Skyscraper will be structured with ventilation tubes that created high powered probiotic steam regulable within the different levels of the Redwood Skyscraper Canopy Cloud Systems. Steam Ventilators will be designed to go from the Halloweentown Cloud System to above the Vegetable Sky to eject carefully cultivated probiotic culture habitats into the ozone layers of the planet. These Probiotic Habitats will be evolutionary developed for refining Ozone into an organic gas Biorenewable within the atmospheric recycling systems of plant, fungi, and animal ecosystems. The Organic Ozone will be structured to facilitate its same functions for protecting against harmful radiation from within the troposphere while being chemically structured for natural integration within organic planetary ecosystems. The Mist systems will be structured to maximize strength and regulate balance within the Ozone Layers by facilitating recycling of mineral and nutrient compounds optimal to the natural evolutionary development of the Ozone Atmosphere’s organic development.
Human integration into the Beanstock Clouds will be synchronized through the development of Halloween Advancements. Halloween culture is rooted in vegetable consciousness; pumpkins, corns, and squashes that are naturally harvested during that time of year. A Halloweentown will be created where it will always be Halloween. The residents of the Halloweentown will tend to the Vegetable Sky, the Candylands, and the other mythical spaces that sprout into formation within these altitudes of the sky. The Halloweentown will be centered in research and development in optimizing conditions for vegetation health, quality, and quantity for the production of Next Generation Vegetable Habitats. In addition to the production of organic habitats and food goods within the surrounding cloud ecosystems, the Halloweentown will develop new advancements for integrating modern technological advancements into the natural evolutionary development of vegetables to formulate Eco-Cities created from the vegetables. Studies will focus into producing pumpkin and corn building structures with lifespans of at least 80 years. Vegetable building structures will be utilized for housing development and other Vegetable Eco-City Necessities. Pumpkin Technology advancements will focus on the production of new electromagnetic energy power-sources while Corn Technology advancements will focus on the production of chemical energy power-sources. Vegetable Eco-City Energy Technologies will be directed to replace nuclear power plant productions across the planet and establish higher dimensional avenues for energetic circulation and advancements.
Research will be done into the Development of Cloud Systems for the production of Enzymes, RNA, and DNA molecules. Sugars Produced from the Candyland Cloud Systems will be converted in the Halloween Cloud Systems with phosphates and nitrites for the production of Enzymes, RNA, and DNA molecules.
Pumpkin Patch Eco-Villages
Pumpkin Houses
The Halloweentown Clouds will cultivate habitats to enable yearly Pumpkins that can grow indefinitely. Probiotic Microbes cultivated within the Halloween Clouds will be structured to enhance natural evolutionary development of plant species, enabling them to grow larger, healthier, and adaptive to beneficial genetic developments. Giant Pumpkins will be cultivated and carved out into Biological Buildings. Pumpkin Buildings will be carved out in ways to enable the pumpkin to continue growing and developing after being hollowed into building infrastructure. Research and Development will be done for integrating probiotic strains into the Pumpkin Building Habitats to enable natural bioluminescent properties for interior and exterior lighting of the vegetable habitat. The Bioluminescent Productions of the Pumpkin Buildings will be structured for dispersing enough usable energy for modern city necessities while simultaneously filtering energy productions into electromagnetic spectrums propelling natural evolutionary developments within biological organisms inhabiting the Pumpkin Ecosystems.
The Great Pumpkin
A Subspecies of Pumpkins will be cultivated with probiotic cultures designed to enable autonomous control of electrical productions within the Halloweentown Clouds. Pumpkins will be cultivated to naturally form a hollow section of their interiors and utilize root systems within the clouds to recycle atmospheric gasses from the cloudbeds into its hollow interior to produce sustainable lightning plasma balls that are then processed into Bioluminescent Energy Productions within the Halloweentown Clouds. Energetic Productions and Activities of these Great Pumpkins will be synchronized with the Planetary Biosphere utilizing integrated quantum supercomputer processing systems that will create an entangled trinary quantum coding system between the electric charge within the Ball Lightning Production of the Pumpkins, Lightning Sprite Discharges within the Ionosphere, and electrical charge production from the Magnetosphere (centered at the north pole).
The Legend of Stingy Jack
One Day, Stingy Jack invited the Devil to have a drink with him. When it came time to pay, Jack did not want to pay and tricked the devil into turning into a coin so Jack could pay for his drink. When the devil turned into a coin, instead of paying, Jack put the coin into his pocket next to his silver cross, restricting the Devil from changing back. Jack eventually agreed to let the devil go in exchange for the devil leaving Jack alone for an entire year. When the Year ended, the devil came back around bothering Jack again. This time, Jack tricked the devil into climbing a tree in order to get a fruit for him. When the devil was in the tree, Jack carved a cross on the tree, restricting the devil from coming back down. Jack then made a new deal for the devil to leave jack alone for 10 years, and if Jack died within those 10 years, the devil would not be able to claim his soul. The devil agreed to Jack’s conditions. Within the next 10 years, Jack ended up dying. When Jack was standing before God’s Judgement, God refused to allow such an unsavory character into Heaven but because the Devil was not able to claim his soul, he could not go to hell, so God allowed Jack to roam the earth as a wondering Spirit and gave Jack a Gourd-Lantern with a light inside it that wards off evil. The Dimensional Plane that Jack Colonized evolved into a parallel dimension of the Earth, the Halloween Dimension.
Ghouls and Monsters all alike,
come together for a shivering delight,
a fright of the night that illuminates the sight,
a strike of light that genius ignites;
in the town of Halloween,
on the night of All Hollow’s Eve,
monsters gather for the mash,
a celebrating bash to electroclash.
Dancing and Prancing to a transcendental mass,
facts and tracks accumulating into a highly refined ash.
The Nature of the Beast Deep Within,
a wilderness bewildering, where all life begins.
The Great Pumpkins will be cultivated to produce the Light God gave to Jack, capable of warding off all evil. Research will be done into converting Lightning Energy into Bioluminescent Energy, within the Great Pumpkin, establishing the energetic perimeters for Godly Lifeforms to come into being. Currently, the Planetary Biosphere cultivates the spatial perimeters needed for biological life to emerge. The Light Of Jack will ward off evil by producing electromagnetic conditions within the local atmosphere to heals genetic trauma/damage, neurological trauma/damage, trauma/damage to the endocrine system, as well as trauma and damage related to other vitality centers of the body, spirit, and/or the space-time continuum.
Jack-O-Lantern Corp
Jack-O-Lantern Gourds will be created from hollowed and preserved smaller pumpkins. These gourds will be specially cultivated and crafted as Bio-Batteries that stores Electromagnetic Energy Productions produced by the Great Pumpkins. Research will be done into the development of petrification techniques to integrate specific mineral and metal compounds into precise locations and structure to create quantum supercomputer processing systems out of petrified hollowed gourds. The Quantum Supercomputer will control the processing system for absorbing, storing, and recycling electromagnetic energy from the Great Pumpkins. The Jack-O-Lantern Gourd Bio-Batteries will enable portability of the Great Pumpkin Energy Productions. The Jack-O-Lanterns will produce unique forms of electromagnetic energy with interdimensional properties warding off evil (on genetic and electromagnetic levels) and propelling the natural evolutionary developments of life; capable of restoring an extinct ecosystem into a flourishing ecosystem and propelling a flourishing ecosystem into ever greater prosperity and Godly abundance. Jack-O-Lantern Technologies will be developed to utilize the Energy of the Pumpkin Gourds in Similitude with the Green Lanterns’ Technological Developments, establishing the new branch of the Jack-O-Lantern Corp within Halloweentown.
Research will be done into the development of Jack-O-Lantern rings that can absorb, store, and emit electromagnetic energy from The Great Pumpkins and/or Jack-O-Lanterns. The Rings of Jack will be structured through small, petrified supercomputers that can process the electromagnetic impulses circulating through the body, in addition to nerve impulses, blood circulation, and other physiological and spiritual characteristics of its wearer. These Rings will be structured to synchronize with the mental thought and visualization processes within the brain and materialize matter based on synchronized mental direction(s). The Rings of Jack will be structured for creating photons, condensing and structuring them into the building blocks for sub-atomic particles and atomic matter, and facilitating the Truth of Allah through sentient servitude.
Jack-O-Lantern Corp Oath
In Blackest Light Of All Hallow’s Night,
Evil Runs In Terror Of My Sight;
Souls Lost In Darkened Plight
Will Find The Lantern of Jack’s Delight!
The Jack-O-Lantern Corp are the Lanterns of Truth and Wayfarers Between the Dimensional Planes.
Pumpkin Patch
BB Corn Maze Eco-City -
The energy produced from the Jack-O-Lanterns will be directed to produce giant species of corn cultivated by utilizing balanced mixtures of probiotic rich water and nutrient rich sugar waters. The BB Corn will be cultivated with all the sugars and nutrients of the Candyland Waters in addition to the probiotic culture habitats processing the sugars within the Halloweentown Clouds. Jack-O-Lantern Energy Productions through Lightning Plasma Ball Energy Transference into Bioluminescence will amplify natural ecological development to facilitate beneficial genetic adaptations and propel natural bioresource productions within the cloudsystems. The BB Corn will be cultivated to absorb the massive electromagnetic energy outputs from the Jack-O-Lanterns and convert the electromagnetic energy into chemical energy production through the photosynthesis of the corn. The corn can then be sustainably harvested and utilized for civilizational necessities, ranging from food production to biofuel. Corn will be developed as a system for chemical storage of lightning energy.
BB Corn Towers
Research and Development will be done to structure the Cob of the BB Corn as a hollow structure that can be converted into a high-rise building structure. The Cob of the Corn will be developed to produce corn cornels on both its exterior walls (covered by the husk) and its interior walls (hollowed into building infrastructure). The BB Corn will be structured to produce the highest quality corn on the planet that is harvestable from the interior corn eco-building infrastructure. The Corn stock will be cultivated to enable it to grow yearly and continue growing indefinitely, producing higher quality corn productions as time goes on.
BB Corn Lightning Rods
BB Corn will be cultivated to operate as lightning rod systems that captures and directs lightning currents from the Cotton Candy Clouds. The Husk Layers will be designed to capture candy plasma discharge from lightning bolt strikes and store the candy plasma discharge into the layers of the husk, allow it to cool. The Husk Layers will be cultivated as womb pods that allow the newly formed DNA and RNA molecules to develop in symbiosis with the Halloweentown Ecosystem. Excess Lightning Productions will be capable of Directing electric currents from the top of the husk down into the root systems of the corn to be disbursed within cloudbed of the ecosystem.
BB Corn City
BB Corn Eco-Buildings will be cultivated around Pumpkin Patches to form into natural maze structures. The Maze Structures will operate as the infrastructure for Halloweentown. BB Corn Lightning Towers will be cultivated to process Plasma Sugars within the Lightning Bolts of Cotton Candy Clouds into new forms of edible candy. The sugars within the lightning bolts will be processed through the Cob of the Corn and will channel energetic currents from the lightning bolt into the soilbed of the clouds, creating new forms of candy compounds as the lightning disperses through the cloud-soil-beds.
Transylvanian Graveyard -
Transylvanian Graveyards will be created from catacomb building infrastructure. Shivites, necromancers, grave diggers, funeral directors, and other death practitioners will live inside the Catacombs with the dead, connecting spiritually with the other side and overseeing the decaying process of the corpses. Research will be done into advancing systems of development for the decay of dead corpses; such as soil decay into new organisms, cremation, coffin preservation, and mummy petrification; synchronizing ritualistic burial processes in correspondence to spiritual ramifications on the other side.
Tombstones Graves will be created structured to attract Sugar Lightning Bolts from the Cotton Candy Clouds and channel the currents into the soilbed of the grave. Each Tombstone Grave will be cultivated with organic nitrogen and phosphorus compounds designed to promote the development of new forms of RNA and DNA molecules. Tombstone Graves will be cultivated to facilitate the accelerated development of organic matter into multi-cellular organisms; enabling the production of new DNA molecules as well as accelerating the development of zygote molecules to produce wholly formed lifeforms within short periods of time.
Frankenstein Castle
Research will be done into channeling Sugar Lightning Boltz through building structures to control the production of new DNA and RNA sequences with precision and accuracy. Frankenstein Castles will operate as controlled laboratories environments for the development of new DNA and RNA molecules, creating new genetic mutations within exiting organic molecules, and accelerating the natural health and evolutionary development of single celled organisms into multi-cellular organisms.
Toy Technology is a Subsidiary of the Gamer Technology that structures technology within the petrified carcass of fallen trees. Toy Technology will help enable humans to survive and thrive within all regions (and circumstances) within the Planetary Biosphere and beyond. Toy Technology encompasses gadgets, tools, automobiles, clothes, instruments, and city developments. Research and Development will be done in the petrification of wood to create advanced nature technologies that propel environmental stimulants promoting orientation for Universal Evolutionary Developments within simple worldly encounters.
Goggles -
Different systems of engineering goggles will be created for a large diversity of purposes. Basic Goggles will provide eye protection and radiation protection for engineering purposes and underwater diving. More advanced goggles will integrate digital computer systems, spectral attachments, thermal and UV detection, and/or adjustable microscopic/telescopic lenses.
Mineral Goggles will be created through highly developed systems of wood petrification to create small supercomputer systems within the mainframe structural framework of the goggles. A thick elastic elementally resistant band will be attached to the interior frame of the petrified wood computer mainframe to enable an easily attachable and removeable visual facial covering. The elasticity of the band will be designed to be extremely flexible and sturdy, capable of adapting to small and large heads while tightly wrapping around the head without straining blood circulation or causing cranial discomfort.
Gemstones will be structured into data storage and data processing units. Metals will be carefully structured into a CPU system. Carefully Arranged mixture of metal and chemical compounds will be used to create the GPU system that will project 3D visualization within Quartz Lens that will be attached at a later time. The Mineral Composition Goggles will enable full 3D(+) access into inter-dimensional landscapes within the environment. All Mineral Goggle Computer Systems will be capable of digitally accessing the World Wide Web, the Metaverse, and the World Wood Web. The exterior of the Petrified Wood Mainframe will be specially designed into detect tiny electrical charges from brain cell activities and respond to conscious processing sections of the brain while also monitoring health and medically responding (energetically) to imbalances of the body.
1. Adjustable Microscope Spectacle Goggles
A small, high-powered, retractable microscope will be integrated into an adjustable spectacle lens exterior to the main goggle lenses. The Mainframe of the goggle will contain a small high powered computer system that projects 3D visuals within Internal lens frames of the goggles. The Computer System will be integrated with Next Generation Sequencing Data Banks to enable direct microbial analysis of the environment. The Microbial Lenses will be designed to identify individual microbes along with unified microbial systems of entire 3D Biological Lifeforms. The main lenses of the goggles will enable the wearer to virtually travel through their environment on microbial levels.
2. Adjustable Telescope Spectacle Goggles
A small, high-powered, retractable telescope will be integrated into an adjustable spectacle lens exterior to the main goggle lenses. The telescope will be designed to view far away terrestrial objects and close celestial objects. An Astronomical Computer Databank will be integrated into the mainframe of the goggles to link corresponding mineral data, physical properties, and chemical components of telescopic objects. Telescopes and mainframe goggle lenses will be designed to take pictures and run reference searches for individuals, identifying facial patterns and facial expressions. They will also hold natural geographical data recording to create natural map systems based on the custom landscape wearers travel. Telescope Goggles will be structures for mapping out landscapes and terrains for identifying key details and unified organizational structure within environments.
3. Electromagnetic Lens Goggles
Electromagnetic Lens Goggles will have customized lens adaptable for creating visual landscapes within broad spectrums of light. Visual capacities will expand from radio wave to cosmic ray detections. Full Spectrums will be accessible, such as thermal and ultraviolet, for environmental visualization within spectrums of light ordinarily outside human sight. These goggles will be specialized for detecting the cosmic background radiation permeating through the planet and the radio waves being transmitted from the supermassive black hole in the center of the Milky Way.
4. Cymatics Lens Goggles
Cymatics Lens Goggles are designed to transfer sound energy within the environment into visual moving geometric waves in differing color variations.
Top Hats -
Top Hats will be weaved for a large variety of purposes. Techniques will be researched for developing Bark Cloth with Redwood Tree Bark. Research will be done into developing a new Fiber Bark Redwood Tree Sub-Species that has highly developed mineral and nutrient compounds within its bark structure and is texturally adapted to be refined into highly flexible and highly durable fiber threads. Fiber Bark will be developed to maximize natural mineral and nutrient balances within living trees to promote high level natural resource density within its cellular structure, facilitating natural evolutionary functions of the Redwood Trees’ Development. Special Bark Cloths will be developed that genetically structures rare, and valuable, mineral compounds refinable into highly refined fiber thread for weaving cloth. Preservation Techniques will be developed to increase pliability within Bark Cloth for enhancing elemental resistance. Research and Development will Centralize in development optimal balances within Redwood Tree
Top hats will be created for inter-species fit; provided into models for dogs, cats, bears, and birds.
1. Solar Powered Top Hat
Top Hats will have solar panel systems integrated into their top to generate solar energy from the sun. Rechargeable Batteries will be woven into the hats for energy storage. Charger Outlets will be installed within the top hat. This Top Hat will also be created with a 360 degrees lighting system that can be dynamically controlled into focused high powered light beams centralized into specific directions or scattering light in multiple directions. The Top Hat will be woven with working gear systems located around the exterior framework of the hat. Excess solar energy that is not storable will be converted into mechanical energy spinning the gears. Solar Powered Top Hats will also be structured as Global Wi-Fi Modems for providing local internet services while on the go. Bluetooth Stereo Systems will be installed. Wildlife and Microbial sensory devices will be installed for identifying wild plants and microbes and documenting them.
Research and Development will be done for synthesizing electrical signaling from the top hat corresponding to balancing optimal health conditions within the brain and stimulating health for cognitive, creative, sensory, and extrasensory organs. Top Hat electrical signals to the body will be structured to promote development of healthy cells and muscular systems throughout the body.
2. Steam Powered Top Hat
Steam Powered Top Hats will have many small refillable water cartridges woven into the exterior framework near the bottom of the top hat. The top of the hat will have at least 1 tiny steam pump on its side, connected by a small metal pipe to the refillable water cartridges. The top of the Top Hat will have a basic Solar Panel Generator and a small, but long lasting, rechargeable battery system contained within a weather resistant protector case.
The Top Hat will be internally designed as a brain sensory device, blowing off steam in proportion to balancing nerve centers between the brains. The Steam Powered Top Hat enables people to figuratively blow off literal steam. The Steam Powered Top Hat will have small perpetual gear systems sown into the middle exterior region of the top hot. The gears will generate base energy from the small steam engine and will be designed for minimal fiction resistance to enable them to continue in mechanical motion for long durations of time from minimal energy input.
Research and Development will be done for identifying key metals to utilize in specific regions of the hat to promote healthy electrical, magnetic, and/or chemical reactions within specific centers of the brain. The spiraling mechanical motion of the small gears will be turned into rotating electric, magnetic, and/or electromagnetic energy stimulating health responses within the brain(s).
3. Music Powered Top Hats
Sound Top Hats will create the musical productions of an orchestra through small tubular systems designed to channel natural air currents into symphonic harmonies.
4. Chef’s Top Hat
These Top Hats will have solar panel energy generators woven into the exterior top and interior bottom framework of the Top Hat (extending horizontally outward). A small Electroculture energy generation system will be woven into the interior of the top of the Top Hat. The Electroculture energy generator will be built on a compass base that enables it to always point north but also adjustable to also point away from north (when turned off). The exterior framework of the top hat will be filled with many small rechargeable batteries that are kept inside a heat resistant and metal resistant sealant container. The infrastructure of the top hat will be framed as a super lightweight, yet extremely durable and weather resistant, portable cooking pot. The cooking pot will be designed to gain natural heat energy wherever it is and store significant amounts of electric energy for heating purposes when extra heating is needed. The exterior of this top hat will be attached with basic detachable kitchen and eating tools. The Top Hat will have a cooking option to close the hat into a closed pot container while cooking. The Chef’s Hat will be created with two layers, enabling hot pot cooking with water boiling from an interior layer surrounding the cooking pot or cooking regularly without a boiling layer.
A retractable handle unit will be installed along the base of the exterior of the Top Hat to enable the Top Section to become removable from the bottom section and utilized as a frying pan.
5. Refrigeration Top Hat
Refrigeration Top Hats will be structured with natural storage units within the interior structure of the top hat. The storage units will be designed as quality insulators for keeping hot air out. A small Sound Cooling Generator will draw in air from the exterior of the top hat and create more volume between the air molecules by expanding the air through low soundwaves created within the refrigeration unit. Solar Power Panels will be located on top of the top and battery storage units will be located along the exterior framework. Special Fabric Material will be used to neutralize temperature differentiations and sound-acoustics within the refrigeration unit from direct contact with the head. The refrigeration unit will be temperature adjustable from freezer temperature to refrigeration. The refrigeration unit will be designed to hold many ingredients or be used as a hole for storing liquid beverages. Retractable Straw units will be woven into the exterior bottom framework of the refrigeration unit for drinking purposes. The Exterior Framework of the Top Hat will have many compartments for storing sanitation tools. Six small Water Bottle Containers will be attached to the side of the top hat. Water within the top hat can be electrolyzed into antioxidant alkaline drinking water and antimicrobial acidic water hand/dish sanitizer.
6. Bilingual Top Hat
Bilingual Top Hats will be designed with Bluetooth technology and predesignated programs for translating different languages on the planet for clear, precise, and accurate communications. It will be designed to translate the wearer’s language into foreign languages and will be designed to translate foreign languages into the wearer’s language. It will be able to be turned on and off through voice command and will have predesignated program options for ease of use while traveling through multi-lingual regions of the planet. The hat will have both external audio mode and internal mode for only the wearer to hear the translations.
7. Electromagnetic Top Hat
Electromagnetic Top Hats will have sensitive internal electromagnetic detectors designed to absorb electromagnetic emissions from the brain and turn it into kinetic energy of spiraling gear systems on the exterior of the top hat. Research and Development will be done into aligning all nervous centers within the brain with corresponding metal gears located in specific regions of the exterior of the top hat to create a perpetual energy generation system with the human brain. As certain centers within the brain become naturally stimulated, corresponding gears woven into the top hat will begin to move. The metal of each gear will be designed to improve quality and circulation within the brain’s natural electromagnetic communication systems, increasing natural electromagnetic productions from the brain and thus creating perpetual energy generation between the brain and the spiraling of the gears. Small lighting systems with crystal gemstone filters will be integrated into the exterior of the hat. Excess energy from the gears will be converted into electromagnetic energy operating at a cooled intensity.
8. Bird Top Hat
Bird Top Hats will be built with bird nests or bird baths on top of the top hat. The sides of the top hat will be structured to hold small soil beds for small berry bushes to grow.
Walking Sticks / Canes -
Canes will be created for multi-purpose functions. The top of canes will integrate a compass and/or retractable telescope attachment. Geographical tools will be integrated into the top section of canes for mapping out geographical regions. A high powered taser will be integrated into the bottom of the cane that also creates high powered electric currents through the bottom fourth of the stick. A large ruler will be hidden within the top portion of the cane. Some canes will be created with a retractable grappling hook.
1. Magister Cane
An umbrella will be crafted into the exterior framework to be completely integrated within the cane structure when not in use. The umbrella framework will be structured to expand outward 180 degrees, capable of being utilized as a tripod stand or a long blade. The umbrella surface will be created from a bullet proof, elemental resistant, and blade resistant material. The surface will be created from nanotechnology to enable digital color alterations and environmental database graphics simulations. The Umbrella Surface will be structured to be highly flexible as well as durable; capable of folding in on itself when sheathed or in a 180-degree blade and also capable of converting itself into a 90 degree shield, 150 degree tripod windshield, or a flat rowing paddle.
A 3D hologram projector will be installed within the interior of the cane. The hologram projection will have two projectors it can simulate from; one located on the bottom of the cane and the other located in an internal attachment near the head of the cane that can be activated and used with the tripod to create a portable 3D projector. The bottom hologram projector will be installed with a microbial analyzer that can project microbial environments, and scientific data analysis, through the top hologram projector. The top Hologram Projector will be installed with a Geographical Mapping Analyzer to create 3D mapping systems of geographical landscapes. The cane will be designed with Bluetooth technology for linking with other gadgets, such as top hats and goggles; to enable the 3D projector system to create digital projections from the World Wide Web, the Wood Wide Web, and directly from the visual processes of the brain.
A compass system will be installed utilizing a small electrically conductive wire gyroscopically rotating on a 2D plane directed towards the northern hemisphere. The compass will be designed to generate small amounts of electricity that will then be converted into electromagnetic energy illuminating through a donut shaped crystal molded with directional symbols of N, NE, E, SE, S, SW, W, and NW.
Lighting Systems will be installed within the 3D Projectors. The Bottom Projector will be structured into a focused flashlight beam with adjustable energy controls from a mild flashlight to a high-powered laser capable of cutting through stone. The Top Projector will be structured into a lantern area light with adjustable energy controls from a mild lantern light to a strong heating lamp to a high-powered flash bomb capable of temporarily disorienting harmful predators.
The high-powered laser will be integrable with the long blade framework within the umbrella system to create a plasma blade when the blade is operating at 180 degrees and the high-powered laser is being absorbed by it. The cover of the umbrella will be structured to create an electromagnetic attraction with the long blade plasma sword to enhance its stabilized density to greater levels than in its solid form. The Plasma Blade will be strong enough to penetrate through solid rock easily, retain its original structure when cooled, and operate as an inground stake post for the Magister Cane.
The framework of the Umbrella System will harbor rotating blade system to utilize the umbrella as a flying helicopter or a motorboat propeller. The Plasma Blade Heating System will be integrable with the Chopper Systems to create a tool for drilling through rock for mining and/or subterranean tunnel formation.
2. Bubble Cane
Research and Development will be done to create unpoppable bubbles capable of withstanding deep-sea currents and high-altitude pressures. Soap, Water, and Corn Syrup will be infused together within the Bubble Canes to establish basic ingredients for strong bubble productions. The cane will be designed to create water from the moister in the air, requiring only soap and corn syrup as outsourced resources. Research will be done into electromagnetic field generation to add additional levels of surface strength to the bubbles. Development will focus into the establishment of electromagnetic polariton superfluidity to create a 0-viscosity surface tension within the bubbles, enabling them to become unpoppable under most planetary conditions. Ultrasonic Technology will be Developed for establishing harmonic convergence waves for the Soundwaves to be transferred into electromagnetic waves within the local environment. The soundwaves will be structured with additional overtone/undertone convergence waves resonating with atomic and chemical structures, utilizing the soundwaves as a medium energy-matter converger to infuse photons (at varying energy intensities) with matter (at varying energy densities) to create polaritons. Ultrasound will then be converted into cylindrical convergence waves interfering with the polariton plane wave to transfer its state into superfluidity. Research and Development will be done to infuse electromagnetic polariton superfluidity with the atomic, chemical, and molecular state of water bubbles to create indestructible water bubbles with 0-viscosity surface tension that can also filter purity and filter in air from the surrounding environment (in both undersea and air).
Bubbles will be developed to come in many different colors, flavors, and mineral compositions. Bubbles will be developed diversely for a wide variety of purposes, ranging from food production to mobile transportation to technology integration. Nanotechnology will be developed as integrable within the Transpiration Bubbles to enable Digital Screening creating through the bubble. The nanotech will be designed to display both 2D virtual displays on the surface of the Transpiration Bubble and also create 3D Hologram Projections within the bubble that can be interacted with on a motion and touch basis.
Bubble Canes will be additionally structured for inducing physical responses within the environment through subatomic particle productions for medical purposes. Ultrasound and Far-UVC Lighting will be harmonized for killing targeted viruses and bacteria within the environment. Sound and Light will also be used for scanning the body through ultrasound, radiowaves, X-rays, infrared, and UV. Medical Bubbles will be creatable for housing injured lifeforms and nursing them back to health through light and sound productions to stimulate the immune system, chemical and hormone balance, and regeneration effects within the body.
Bubble Technologies will be developed to create indestructible bubbles capable of surviving nuclear explosions and neutralize harmful radiation through bubble filtration. Large travel bubbles will be resistantly structured as Bubble Shields that both protect from explosions and nuclear radiation while also cleaning atmospheric and/or oceanic pollutants within the local environment through bubble filtration.
3. Candy Cane
Candy Canes will be developed utilizing a high temperature and high-pressure cooking system to condense sugar particles into extremely densities within thin surfaces. The Candy Canes will be structured with hollow interiors layers operating in-between the layers of the condensed candy. The hollow layers will be cultivated for a diversity of purposes. One of the hollow layers will be cultivated with a probiotic bacteria nanotechnology that converts the sugar from the candy cane into electrical energy charged within storage containers within the cane. The electrical energy will be utilized by the Candy Cane to absorb nutrients from the atmosphere and turn the air into candy. Nano-ventilation systems will be developed within the Candy Cane to funnel air into the central interior of the candy cane at high speeds, compressing the air into water and then compressing the water through nanosized candy holes into a gel. As the air is being filtered into water and the water is being filtered into gel, high concentrations within the Candy Cane Sugars will depart into the water and into the gel to create gelatin-based candy. Bluetooth Technology will be integrated into the Probiotic Nanotech to enable control over chemical productions within the candy gummies. Candy Gummies will be cultivated for a wide variety of purposes, from Bubble Gum capable of traversing land, sea, and air; to gummy worms capable of burrowing into the ground and promoting subterranean ecological habitats; to nutritional gummy bears capable of healing a wide range of illness and disease and capable of promoting genetically enhancing qualities proliferating natural evolutionary development for those who consume the gummy.
4. Elemental Cane
Elemental Canes will be designed to convert states of matter within local regions through temperature variations within the environment. Small Electromagnetic Perpetual Engines will be integrated near the top of these canes to generate infinite energy within the cane. The framework of the cane will be designed to convert the electromagnetic and rotational energy of the engine into heat that is controllable through lightning productions. Lightning will be utilized to zap specific regions of the environment to funnel heat and air vacuums to produce atmospheric changes within the weather. Sound technology will be integrated into the Elemental Canes to control pressure variations within the atmosphere to control condensation. The sound technology will enable the cane to create water out of air, turn air into water, and/or turn ether into ice. The Elemental Canes will also be capable of operating as lightning rods to absorb lightning strikes, as well as capable of producing lighting strikes within the atmosphere to control Lightning Sprite Productions within the Ionosphere. Lightning Sprite Productions within the Ionosphere will be utilized for establishing a base Biofeedback Communication System with the Planetary Biosphere.
Staffs -
Staffs will be designed to amplify and/or nullify electromagnetic energy and produce high decibel ultrasound/infrasound. Staffs will be designed to be sensitive to electric signaling between the brain and the hands to detect nerve impulses and respond through controlled productions ultrasound. The Staffs will internal computer systems designed to respond to vocal commands. Ultrasound beyond 140 decibels will be utilized to enable levitation of objects and for killing targeted bacteria and viruses within the local environment. Staffs will be designed to create controlled high decibel infrasound through contact with the ground or other solid/liquid objects. Infrasound will be structured to be powerful enough to cause small-medium sized earthquakes within local regions. The interior of Staffs will be made from electrically conductive material that can operate as a lightning rod that is able to store lightning energy within it for future use. The exterior of staffs will be made from a highly durable electrically absorbent material that also operates as an insulator.
1. Lollipop Staff
Lollipop Staves will be created from specially cultivated probiotic nanoparticles that will create a Lollipop Culture Habitat at the very center of the staff. The Bacteria will be designed to absorb electromagnetic energy from within the environment for storage, refinement, and reproduction. The lollipop staves will be able to absorb energy naturally from the sun, moon, and stars, as well as other electromagnetic energy sources, such as the aurora borealis or Jack-O-Lanterns. The Staves will be developed with a blue tooth technology to activate electromagnetic functions in synchronicity with vocal commands. Vocal Commands will be identified based on definitive words, vocal pitch and tone, vocal patterns, and unique vocal signatures. Lollipop Staffs will be designed to create superatomic states of matter from electromagnetic activity; such as superfluids, Supersolids, quantum spin liquids, superconductivity, time crystals, Rydberg Polaron, and much more.
2. Nature Staff
Nature Staves will be designed to direct the evolutionary course of nature. These Staves will utilize nanoparticle technologies to break apart and rebuild atomic structure within the environment. Nature staves will be able to utilize nano particle technology to create accelerated growth and health benefits within living ecosystems to direct the growth of the living plants and fungi in conjunction with the conscious processing of the staff wielder. These staves will also be able to completely disintegrate concrete environments into particular state and then restructure the inanimate environments into its exact original structure.
3. Jack-O-Lantern Staff
Jack-O-Lantern Gourds will be attached to the head of a staff to enable the staff to produce Jack-O-Lantern Energy.
Boxes
Research will be done into the development of petrified gourds customized for special storage containment. Squash will be cultivated with specialized mineral and nutrient compounds to increase natural durability, longevity, and strength of gourds. Special metals, and minerals will be integrated into the preservation water to soak into the gourds while they are being sterilized. Techniques will be developed to graph specific metal and mineral compounds into the cellular structure of the gourd during petrification process. Squash will be developed into a diversity of shapes and sizes depending on container requirements.
4. Jack-O-Lantern Gourds
Jack-O-Lantern Gourds will be structured for storing Jack-O-Lantern Electromagnetic Energy in similitude to as Green Lanterns. These Gourds will be internally structured with Probiotic Culture Habitats that store and produce electromagnetic energy created from Living Jack-O-Lanterns within the Halloween Sky. The Jack-O-Lantern Gourd will be able to transfer stored energy to recipient objects; be they animate organisms, electrical devices, or magnetic fields.
5. Data Vault Gourds
Electromagnetic Radiation Resistant Gourds will be created as strong vaults for protecting valuable digital data. These Gourds will be designed to protect digital data stored within it from solar flares and/or other electromagnetic phenomena that could harm digital data.
6. Storage Gourds
These Gourds will be made for basic storage and will be created with special electromagnetic technology to create a dimensional pocket within the gourd with infinite storage space. Research will be done to develop Gourd Quantum Supercomputers through the petrification process of the Gourd. This Quantum Computer will be structured for creating entangled processing systems to enable the Dimensional Storage Space within the Gourd to connect with the conscious processing system of the individual using the gourd, allowing the individual to draw storage items out of the gourd by visualizing the object with their mind.
Watches
Watches will be created through small Petrified Wood Quantum Supercomputers crafted to the size of a wrist/pocket watch. These pieces of Wood will be carefully petrified to enable the natural formation of a crystalline quartz screen on the surface of the Petrified Wood Quantum Supercomputer. Fractal Geomatics will be integrated into the natural structuring of the Petrified Watches through carefully controlled acoustic cymatics that will structure mineral arrangement within the petrification of the wood. Research will be done into integration of Electrical, Magnetic, and Electromagnetic overtones/undertones operating in convergence patterns from within the Cymatic Waves. Overtone/Undertone Convergence Waves will be utilized to control precise and accurate arrangement of metal and mineral compounds within the petrification process of the wood. Fractalized Computer Structuring will enable Digital Coding Sequences Programmed Uniquely into the Hardware Structure of each of the Petrified Wood Quantum Supercomputers. These Systems will enable the capacity to process multiple channels of Quantum Computational Processor Systems simultaneously, operating as a Universal Bluetooth Device channeling processing data from multiple Quantum Supercomputers simultaneously (such as Binary Coding Stream In From the Sun, Earth, Moon, Stars, Ecosystems, Digital Processors, and much more). Watches will establish time zones based on the fractalization patterns of Quantum Supercomputing systems operating entangled on both macrocosm and microcosm levels. Watches will process Supercomputing Information Code created by Energetic Data Sequences emitted from the Supermassive Black Hole in the Galactic Center to establish a local time perimeter that triangulates Supercomputer Coding created from the Sun in correlation with the Supercomputer Processing Systems of the Earth and local Planetary Ecosystems to triangulate time coordinates based on Galactic Spatial Motion centered into sentient, microbial, and atomic positioning. Petrified Watches operate as Bluetooth Devices that Link together Multi-Dimensional Processing servers; naturally integrating the Word Wide Web and Wood Wide Webs with Solar and Galactic Networks Naturally Operating on larger Data Stream Processing Servers. Watches will enable Planetary Processing Servers (the Biosphere, local ecosystems, internet servers) to translate more diversified processing networks through quantum computational data sequencing organized through fractal processors. Fractal Processors will enable watches to determine precise and accurate trajectories of natural aging and will be capable of charting out evolutionary timelines through spatial position and motion. Watches will be capable of analyzing all diversities of natural energetic currents to enable natural processing systems to predict futuristic events to a high percentage of precision and chart geographical courses simulating evolutionary timelines accessible from one’s current position in space. Watches will be able to measure blood pressure, brain activity, cholesterol, and other biological activities of the wearer with medical precision.
Earrings -
Earrings will be developed utilizing small, highly refined, petrified wood that is crafted with specific minerals and metals to regulate phonon sensitivity within the environment. Earrings will be capable of transferring informational sequences within pressure patterns in the air into convergence waves with brainwave activity of sensory to enable universal translation systems. Variations in the metals, minerals, and structural design of each earing will regulate processing patterns detected and translated by the earring. Custom earrings will be created for linguistical translations of natural wind currents, trees and plants, fungi, animals, organs, and diverse harmonic arrangements on multi-dimensional platforms.
Necklaces -
Necklaces will be structured to amplify, nullify, and/or modify natural acoustic currents created by the throat and internal organs of the wearer. Necklaces will be created for enhancing natural blood circulation and hormonal balance within the body to increase natural vocal flexibility and strength while also stimulating pressure within the chest to facilitate more effective oxygen circulation through the heart and lungs.
Monocles -
Monocles will be designed to enable the wearer to peer into the heart and soul within their surroundings.
Rings -
Rings will be created through highly advanced petrification techniques that craft the ring into specific mineral/metal contents customed to needed preferences. Nano Quantum Supercomputers will be integrated into the rings to absorb, store, and emit massive amounts of quantum energy. The Nano Quantum Supercomputer within the petrified rings will be designed to detect all biological, electrical, electromagnetic, and other psychological activities occurring within the body of the wearer. The Supercomputer will synchronize the functions of the rings with the orientation within natural biological circuitry, operating in function to a removable organ with specified functions.
1. Jack-O-Lantern Ring
Jack-O-Lantern Rings will absorb and store massive amounts of energy produced from The Great Pumpkins. The rings will then be able to remit the store energy into the environment through the essence of truth directed through the wearer. Jack-O-Lantern Rings will be able to replicate sensory stimulators synchronized to the electromagnetic signature of its wearer. These rings will be structured to create physical projections of its user’s concentrated visualizations, as all Lantern Rings do, in addition to being capable of emitting sound frequencies created through brain audio systems, scents and taste through chemical production, and replicate texture through molding the fabric of space-time.
Cards -
A Petrified Wood Quantum Computing System will be created in the shape of a portable card deck case. Clear quartz crystal lenses will be created for individual cards to fit inside. The Quartz Crystal Card Cases will be designed to fit inside the Quantum Computer Deck. The Deck will be structured to physically materialize the informational coding within the playing card into the third dimensional environment, summoning the contents of the card into the external environment. Petrified Wood Quantum Computer Decks will be usable for game cards, such as Pokémon, Digimon, yu-gi-oh, and magic of the gathering.
Blacksmith Technology integrates the craftsmanship of Blacksmithing into the development of new mineral compounds and stronger mineral structure through the Petrification of Wood. Advanced Wood Petrification Techniques will be developed to create natural technologies carefully structured for preforming specific tasks.
Gears -
Gears will be carved out of wood and then petrified into custom mineral and metal compositions. Gears will be developed for Atomic Motion Mechanisms that establishes interdimensional motion sequences from basic third dimensional motion circulation. The unique properties of each metal and mineral will be utilized into the customization of each gear to enable physical properties of each atom operating in feedback systems within the mechanism. Research and Development will be done into quantum particle occupation and circulation within the properties of motion effecting matter in order to produce new atomic structures capable of reducing temperature within environments through motion circulation without loss of energy, as well as other physical anomalies through orientation of energetic motion.
Gears will be developed in both 2D and 3D platforms. 3D gears will be developed to rotated along a gyroscopic plane, transiting multilayer centrifugal rotations along a singular access point. Research will be done to develop 3D gears into mechanical systems replicating quantum processing functions within organized 3D mechanical motions. 3D Gears will create energetic environments within their systems to enable the production, sustenance, and circulation of specified quantum energy operating in Similitude to quarks within an atom but operating on macrocosm levels.
1. Gold Gears
Gold Gears will be created for electrical conductivity. As electrical currents are moving through the Gold Gears, it will create mechanical centrifugal motion within the gears to circulate the electrical current within centrifugal mechanical motion of the Gold Gears. Research will be done into developing Gold Gears with a magnetic metal integrated on the exterior of the gears to capture electrical energy flowing outward from the gold and circulate it into an electrical current rotating along the outer level of the Gold Gears.
2. Iron Gears
Iron Gears will be created for magnetic conductivity. The Iron Gears will convert magnetic energy into a perpetual motion mechanism through the rotation of the gear by creating imbalances and density variations of metals and minerals within the gear to perpetuate a naturally accelerating magnetic spin within the gear when operating along an axis medium.
3. Lithium Gears
Lithium Gears will be created for electrical energy storage and convergence. The Lithium Gears will be designed to absorb electrical energy through mechanical rotation along its axis when the mechanical system is operating in high energy production and will be able to convert stored electrical energy into mechanical centrifugal energy once the mechanism’s energy circulation reaches a minimal threshold and/or requires extra energy.
4. Silver Gears
Silver Gears will be created for reflecting electromagnetic energy and transferring electromagnetic signals within mechanisms. Silver Gears will be developed into 3D Gyroscopic Gears with interior centrifugal spins occurring within its exterior layer directly interacting with the mechanism. The interior Silver Gears will be structured for reflecting light particles into laser transmissions within the mechanism.
5. Quartz Crystal Gears
Quartz Crystal Gears will be created to store digital data and convert data programs into mechanical and software functions within mechanisms. Quartz Crystal Gears will be created utilizing 3D Gyroscopic Gears that store and transfer computational coding through laser processor systems as well as directly through mechanical interface, creating computer coding sequences through multi-layered gyroscopic centrifugal motion converting upon a singular axis.
6. Steam Gears
Steam Gears will be created utilizing 3D Gyroscopic Gears with Full-Body Exteriors structured to activate when in water. When Steam Gears are Submersed in water, the water will naturally compress through the exterior layers of the gear to compress the travel of water into mechanical energy starting up the gear. The gears will be structured to naturally heat up against each-other at very rapid rates, converting the internal water into steam. The steam will then naturally ventilate out through steam holes structured into the exterior layers.
7. Time Gears
Research will be done into the development of Time Crystal Gears created from electromagnetic time crystals. These Gears will operate as Transitory Systems that are created through the production of rotating electric and magnetic, and electromagnetic, gears within mechanisms. 3D Gyroscopic Gears will be created to produce environments that stimulate the formation of time crystals out of electromagnetic energy through the perpetual motion within the gyroscopic system.
Hammers -
1. Thunderhead Hammer
Thunderhead Hammers are designed to produce Thunder Shockwaves through solids, liquids, airs, and plasmas, upon base impact. Kinetic Energy From impact with the hammer with be converted into phonon energy. Thunderhead Hammers will enable controlled malleability through pressure variations centralized around points of kinetic impact.
2. Lightning Hammer
Lightning Hammers will convert kinetic force into lightning discharges. Lightning Discharges will be centralized into the area of kinetic impact and will super heat that area for short moments, then allowing it to rapidly cool back to regular atmospheric temperatures.
3. Frost Hammer
Research will be done into the development of new super states of matter that retain low temperatures. Metal Alloys will be developed that retain supercooled temperatures that never change. These Metal Alloys will be used to create Frost Hammers that transfer Kinetic Energy into a Coolant Force that strips away heat energy from the area of kinetic impact without any temperature change within the hammer.
4. Fire Hammer
Fire Hammers will be developed from metal/mineral compounds that converts kinetic impact energy into amplified heat energy. The metal/mineral compounds will be structured to retain solidity without any morphological or chemical change within diverse temperature differentiations; capable of heating to thousands of degrees over long durations while still retaining its Solid Hammer Structure even when heated and cooled continuously. Research will be done for creating a material that is capable of indefinitely condensing through kinetic impact, enabling the material to sustain greater heat differences and ultimately condense into Rydberg Polaron states of matter, where atoms are forming within atoms. Developments will be done to enable the establishment of Rydberg Polarons through perpetual temperature increase converging into a singular point of density and then temperature cooling back into regular atmospheric conditions. Research will be done into the development of new forms of super states of matter that will enable the Flame Hammers to catch aflame through exposure to normal atmospheric conditions without loss of chemical energy.
5. Petrification Hammer
Research will be done into the development of a hammer capable of stripping oxygen molecules from organic matter upon kinetic impact, creating an accelerated petrification process within the natural deterioration of organisms. Petrification Hammers will have refillable storage containers built into the hammer head to enable the hammer to rapidly excrete high densities of specified mineral/metal compounds into the organism being petrified. As the Hammer strips out the oxygen upon kinetic impact, the hammer will inject heavy densities of mineral/metals into the organism to replace decaying organic molecules with targeted mineral/metal compounds.
6. Graviton Hammer
Research will be done into developing a Graviton Hammer that is structured to create large amounts of graviton particles upon area of impact. The Graviton hammer will be a large, two handed, hammer, utilized for attracting nearby matter into specific regions of impact.
Anvils
Anvils will be created to nullify, diverge, and/or amplify kinetic energy impacts. Anvils will be able to nullify thunder and/or lightning discharges from Thunderhead and Lightning Hammers by diverting energetic streams from kinetic transference into the anvil (instead of lightning discharges flowing freely through the room). Anvils will also be able to redivert kinetic energy transferences to create amplified impacts within malleable productions through double impact force operating through single impact strikes.
7. Lightning Anvil
Lightning Anvils will be metallically structured as Anvil Tesla Coils absorbing high energy voltage charges from the local atmosphere into the anvil for Blacksmith Hammering. Lightning Anvils will be designed to create small Ball Lightning Systems when in use, generating start-up Electrical Charge from the friction of the Hammer. Lightning Anvils will facilitate the chemical convergence between high temperature lightning plasma environments and rapid cooling back to room base atmospheric temperature.
8. Frost Anvils
Frost Anvils will be metallically structured to retain supercoolant temperatures.
Swords -
1. Lightning Sword
The Lightning Sword will be created as a lightning rod folded into a bladed sword. This sword will be designed to attract lightning bolts from thunderstorms and store the lightning energy within a storage container in the grip of the sword. It will have an electrical plug that can be attached to the bottom of the grip for directing lightning energy into larger storage containers or utilizing the stored energy within the grip of the sword for electrical energy. The Lightning Blade will be created to control the polarization of the blade of the sword, enabling it to charge polarities from attracting lighting bolts to repelling lightning bolts, cutting through lightning bolts, or creating lighting bolts from the tip of the sword directed precisely into targeted locations. The Lightning Sword will be utilized by the Flying Festival Pirate Ships for gathering lightning energy from thunderclouds and storing the energy in the ship.
Steam Tubes -
Steam Tubes will integrate Probiotic Culture in biotech convergence systems for assembling atmospheric conditions within local habitats, in addition to production of usable energy and renewable natural resources. Small Capsule Containment Chambers will be created within Breastplates to store Bacteria Culture habitats in super high densities within extremely small volume spaces. The Bacteria Cultures will be cultivated from thermal geyser bacterial systems that balance atmospheric conditions and microbial habitats optimizing the atmospheric conditions for multicellular organisms to develop.
Gear Generators will be created within the breast plate to generate high pressure air currents through a ventilation system integrated into the armor. The air will be compressed and converted into water at rapid rates. The water will then be heated and converted into steam. The steam will be blasted through a Bacterial Chamber that will convert the contents of the atmosphere to desired chemical composition to be shot through a steam tube. The Chambers will be designed to use electrical and magnetic stimulation to accelerate growth development of the bacteria cultures when introduced to consumable resources. As high-pressure steam is compressed through the Bacterial Chambers, the bacteria will be stimulated to rapidly reproduce themselves within the steam currents to be ejected into the local exterior habitat. The Bacteria Culture will also be cultivated for harvesting targeted atomic and chemical compounds and quarantining them within storage containers.
Bacteria Culture Systems will be created to produce oxygen, nitrite, methane, phosphorus, electricity, and microbial nutrients. Chemical Concentrations will be controllable for direct refinement and ejection through steam currents or will be concentrated into high density storage containers attached to the steam tubes.
1. Frost Tube
Refrigerants will be integrated into Controlled chambers within Frosty Steam Tubes to cool steam pumping through the tube. The Frost Tubes will be developed for regulating local atmospheric temperatures, cryogenic flash freezing organisms for preservation, and turning objects brittle for pulverizing.
Electromagnetic Perpetual Engine -
Electroculture and Magnetoculture Technologies will be integrated into a 3D Spherical Orb created from Solid Gold Metal Rods Points outward in all directions from the central interior of the Orb. The Central Interior of the Orb will be located on a Gyroscopic Axis, transferring electrical energy generated from the rods into centrifugal force adding an additional layer of electrical energy generation through Gyroscopic spin. Two Exterior Spheres around the Gold Rod Orb will be created with a magnetic metal framework that also spins upon the Gyroscopic Axis Point. The Magnetic Framework will establish an perpetual electrical charge always occurring between the gold rods and the Magnetic Field of the North Pole. An Additional Magnet will be amplifying electrical conductivity through an independent rotating force operating upon the same axis point. The Electromagnetic Perpetual Engine is structure to generate electrical energy from the north pole and naturally convert the electrical energy into a gyroscopic mechanical energy that is inherently adding a second level of energy generation amplifying natural electrical charges; enabling an energetic system that is operating in perpetual acceleration of energetic production.
Biosphere Communicative Central Processor -
A Petrified Wood Quantum Computer Processing System will be developed to convert natural electrical input energy created from the magnetic field of the planet into computational processing codes. The Biosphere Processor will be structure to be pointed in a North-South direction with a magnetic field located on the southern end of the processor. The Natural Electrical Current Generated from the Earth will be converted into Digital Processing Data that will transfer electrical signals from the Biosphere into programming data translatable on digital platforms.
Gemstone Data Storage Crystals -
Quartz Coin Crystal Data Storage Units will be developed for long term memory storage for Quantum Supercomputing Process Servers. Research will be done on memory potentials, and ramification implications, of data storage within crystals for establishing methodologies for extracting natural data stored within gemstone crystals created within the planet. Gemstone Crystals will be developed into Motherboard Systems for Quantum Supercomputers, organizing and storing basic hardware and software programs.
Mobile Quantum Supercomputers
Wood will be crafted and carefully petrified into Quantum Supercomputers. CPU, GPU, Memory Units, Crystal Screens, and Input/Output units will be integrated into wood through natural petrification processes refined to computer hardware instillation precision. Supercomputer Interface Systems will be customly constructed into a diversity of different framework systems, customizing Supercomputational Processing to serve a wide variety of necessary functions.
Fabric Materials will be created from Tree Bark, Seaweed, Sugarcane, Nano Fiber Threads, and/or other high-grade fibers. Research will be done into the development of petrification of nanofiber threads to produce mineral/metal-based nano-threads that retains fiber-like mobility and flexibility with mineral/metal strength, durability, and physical attributes.
Shoes/Boots -
Boots will be created with a small Electromagnetic Perpetual Engine within the sole of the shoes. The interior of Boots will be lined with a soft, mailable, and sturdy material with nanocomputer sensory devices installed for detecting nerve impulses from the feet to synchronize computer inputs with corresponding neurological outputs sent to the feet by the brain. The sensory nerves of the brain that are connected to the hands and feet are naturally some of the largest but do not get as developed as in ancient times due to isolated condition within modern environments. Modern City Conditions desensitizes the use of sense of touch within the feet, narrowing the vast range of different textile landscapes largely into singular uses of function and comfort. When feet sensory organs naturally develop without controlled conditioning, the feet become strong over time through adaptation through different terrains and the sensory organs within the feet develop more healthily, increasing the natural overall health within the body. For many people in modern cities, it would be difficult for them to travel outdoors without shoes because their feet sensory organs have weakened through desensitization. When someone is blindfolded for a long time and then comes into contact with sunlight, all colors merge into one until the eyes can desensitize; this is the same with are feet sensory organs. Research will be done into Reflexology Meridian Systems within the body to develop Neurotechnology Foot Massagers structured within the insole of the Boot that regulates the health of organs, muscular systems, blood circulation, and chemical productions within the body through muscular massage and proper nerve stimulus. The insole Foot Massagers will be linked into a nanocomputer processor and data storage bank programmed with a wide range of knowledge, scientific data, and ancient wisdom pertaining to reflexology, meridian systems, neurology, all fields of modern biology, nutrition, athletics, and other areas related to the dynamics of the foot and its universal role within life. The Nanotechnology Insole Foot Massagers will operate as an interface Keyboard between nerve and pressure sensations within the foot and the Nanocomputer within the Sole. Nerve and Pressure Inputs from the Insole Keyboard will be processed by the Nanocomputer within the Sole to preform software and hardware functions within the boots. The exterior layer of the sole will be created with nanosensory devices that can detect textiles, density, and other touch-based characteristics within the external surface and will process this information through the Nanocomputer. Application Programs will be available to enable to user to activate or deactivate external sensory sensations, capable of integrating the external landscape within the interface foot massager in a wide variety of different ways. Additional Programs will be available to detect subterranean activity within the environment and for creating geographical maps through seismic-cartography. Boots will be wirelessly integrable with other Toy Technology Devices, such as goggles, hologram digital projectors, or other clothing attire of the wearer.
1. Jet Boots
Jet Boots will have air jets in the bottom of the shoes that the wearer can control. This can enable the wearer to run faster, increase certain physical techniques, and enhance one’s jumping/leaping capacity. These Boots will be made with shock absorbers to absorb landing from high altitudes.
2. Water Walkers
These Shoes will have retractable flat surfaces to enable to user to walk on water. More advanced models will also have small engines inside of them for rotating the flat surface of the books for turbine population while in the water.
3. Magnetic Strip Boots
Magnetic Strip Boots will have magnetic located on the bottom of the boots that can be magnetically activated or deactivated based on electrical controls for the boots. Magnetic Strip Boots will enable the user to walk on magnetic walls and ceilings and will enable basic levitation above magnetic grounds.
4. Sound Boots
Sound Boots will enable the user to utilize Sound Propulsion Systems to enable basic levitation and to travel up to the speed of sound. Ultrasound Overtones will be utilized to enable levitation capacities while infrasound undertones will be utilized to create resonance air bubble currents that can launch the user in directed trajectory.
5. Emerald Boots
Emerald Boots will be grown from Emerald Gemstones in environments that naturally mold the Emerald to the custom shape and size of Boot Attire.
Pants -
Pants will be tailored to maximize blood circulation and regulatory balance within the legs, regulating all activities into a uniformed balance for optimal biological function and performance. Research will be done into development of special nano-fiber threads that replicates natural wind and temperature variations through Nanotechnology Leg Massaging systems that stimulates natural muscle development simultaneous with relaxing of the muscles to enable maximum chemical, electrical, and electromagnetic circulation between the body and the feet. Pant Nanotechnology Leg Massaging systems will be wirelessly integrable with other Toy Technology Devices, such as goggles, hologram digital projectors, or other clothing attire of the wearer.
1. Elementally Resistant Pants
Pants will be created for elemental resistance. Elemental Resistant Pant Styles will include Lightning Resistance, Fire Resistance, Frost Resistance, Poison Resistance, Wind Resistance, and Water Resistance. Elementally Resistant Pants will be crafted from special fabrics and materials to enable long lasting durability while also offering additional protection from weather extremities.
2. Armor Plated Pants
Armor Plated Pants will be coated in a thin later of bulletproof, sword proof, and/or impact resistant metal/mineral/fabric alloys within the underlining of the fabric. The Armor Plates will be designed to be light weight, flexible, mobile, and long lasting.
3. Emerald Pants
Emerald Pants will be grown from Emerald Gemstones and molded into the custom shape and size of pant attire. Research will be done into the creation of an Emerald-based Nanofiber Thread that can be used in weaving. The Emerald Nanofiber will be usable to create highly durable thin clothing and strongly layered plated clothing retaining high levels of flexibility.
Shirts -
Shirts will be created to convert external pressure and temperature variants into internal fully body massage stimulants that relax all the muscles, organs, blood circulation, hormonal productions, and nerve impulses within the body. Research will be done into development Nanotechnology Fiber Threads that can detect nerve impulses from the Abdominal Brain as input signals into a Nanofiber-Computer programmed for promoting optimal balance, health, and natural evolutionary development within the body. Shirts will be developed to optimize natural oxygen circulation within the body by increasing air pressure density within the body to increase natural air-intake capacities and enhance the body’s natural capacity to process oxygen. Shirt Nanofiber Computers will be designed to detect input commands regulated by highly refined breath control systems used for controlling chemical productions and temperature within the body. Shirts will detect and record circulation of oxygen and other gases within the body, cataloging corresponding chemical productions within the body through the convergence of gas molecules. Programming within the Nanofiber Computers will maximize chemical balances within the body and will be programmable into different modules for evolutionary development based on user preference. Shirt Nanofiber Computers will be integrable for wireless use by other Toy Technology Devices, such as goggles, hologram digital projectors, or other clothing attire of the wearer.
Breastplates -
Breastplates will be blacksmithed from petrified wood integrated with petrified Gears and Petrified Steam Tube Systems. Breast Plates will be operatable with internal Quantum Supercomputer Processors that interface with Shirt nanofiber-computers to regulate balanced internal body conditions through diverse extremities of situations while also operating with adjustable modular attachment systems to gloves, headpieces, pants, belts, and/or boots. Breastplate Systems will assist with pressure regulation through diverse environments to enable superhuman strength for moving large objects, moving at high speeds, and converting gaseous and liquid chemical compounds into steam production for optimizing atmospheric conditions and energy production.
Gloves -
Gloves will be created with internal hand massaging systems with highly sensitive nanosensory devices capable of detecting nerve impulses, blood circulation, heat, and other bodily functions through the hands. The exterior of the gloves will be designed with highly sensitive nanofiber sensory threads that will detect environmental stimuli and transfer environmental data to the user through synchronizing feedback systems through the natural touch sensory organ systems of the hands. The gloves will be able to transfer feelings from the environment to the interior nanofiber sensory threads and stimulate corresponding sections of the brain to the sensations of touch in relation to the object(s) being felt by the gloves.
Gloves will also be able to interface with other tools, such as Goggles, Hologram Digital projectors, breastplates, and other attire of the wearer. Gloves will interface with Visual Computer Simulators, such as Goggles and Projectors, by being able to directly access the digital interface of the simulators through guided movement of the gloves. The gloves will also be able to transfer data of objects through the visual processors, drawing up corresponding facts and databases pertaining to objects being touched. Gloves will be able to connect with Breastplates through Steam Tubes to enable enhanced physical strength through steam power. Gloves will also be made with attachment systems for a diversity of different modulars.
1. Lightning Gloves
Lightning Gloves will enable the wearer to control and direct lightning currents within the local atmosphere. These gloves will be elementally resistant to lightning and will be able to attract, repel, neutralized, and redirect lightning currents through electromagnetic polarity systems integrated within the glove’s technology. Steam Tubes will be integrable with lighting gloves for replicating storm conditions within the air currents of the tube to blast lightning and/or thunder shockwaves through the environment.
2. Magneto Gloves
Magneto Gloves will enable the wearer to attract and repel magnetic objects within the environment. Nanotechnology will be developed to enable precise and accurate control of metallic objects within local environments, capable of dismantling or assembling metallic objects on atomic and chemical levels. Research will be done into developing the Magneto Gloves to non-locally (quantum entanglement) create Small Magnetospheres within local regions around the glove. The Magneto Gloves will be able to control metals within the local atmosphere to such precision and accuracy that the wearer will be able to position magnets within the environment to establish solidified magnetic channels within the generated magnetic currents around the wearer that stabilize magnetic polarities within the local atmosphere.
3. Steam Gloves
Steam Gloves will channel steam from steam tubes into jet currents capable of shooting from the central palm of the glove or dispersing backwards through the handles of the gloves. The Steam Gloves will be able to channel steam through the back of the gloves in order to increase mechanical power within the gloves. The Steam Gloves will be able to exude a mist into the surrounding habitat to create a layer of fog around the wearer. The Steam Glove Mist system will perpetuate a natural recycling system surrounding the wearer, accumulating larger amounts of water in the air, through moisture, that is then recycling back through the steam tube to create water for additional steam productions. The Steam Productions will be able to mineralize the air with vital nutrients to establish micro-climates capable of nourishing inhabitants to the point where additional food and water is not required.
4. Sticky Gloves
Sticky Gloves will be designed with nano-tentacle-succulents that can enable the gloves to strongly stick to objects when activated. These gloves will enable the wearer to climb walls, mountains, and ceiling terrains.
Headpieces -
Headpieces will be integrated with EEG And fMRI scanners to decipher neurological transmissions sent through the brain. Headpieces will be structured with special metals, minerals, and alloys designed to naturally improve brain activity, connectivity, and development. Headpieces will be specialized in strengthening specific neuropathway connections within the brain for structuring designated evolutionary channels for evolutionary development to naturally occur. Head Massagers will be integrated within the interior structure to relax the brain muscles while stimulating development within them.
1. Psychic Crown
Psychic Crowns will stimulate psychic and telekinetic development through hormone chemical activations within the brain. Crown Systems will develop the neuro-chemical productions within the brain to stimulate the Pituitary and Pineal Glands within the brain to produce psychoactive chemicals opening sensory capacities in the body to hidden dimensional spaces of the environment. Crown Systems will strengthen natural psychic capacities to ground psychic activity, such out astral travel and remote viewing, into accessibility while simultaneously operating within the waking existence, integrating multi-dimensional perimeters of spatial development into daily functional activities. Psychic Crowns will also stimulate cognitive processing, creative expression, and assist with balancing the hemispheres of the brain to enable enhanced intellectual functions.
2. Helmets
Organic Goggles will be created by breeding new sub-species of Super Ultra Dwarf Redwood Trees that can be guided into growing into goggle structures with small canopies integrated into natural groves of the goggle framework. Modifications of TSL3T Petrified Wood Framework will be adapted into very tiny (yet sturdy) framework systems that will help guide the basic development of the super ultra dwarf redwood trees into the structure of a goggle. The Root Systems will be developed to remain flexible to attach unto people’s head The Root System will be grown in an elastic band adapted for allowing the roots to breath while offering basic layers of protection for a small symbiotic habitat to form. The Original Tree Heads will be guided to form into two goggle eye holes and then grow vertically upward from 6 inches to 1 foot. The Breathable Elastic Band will be structured to enable the root systems to grow additional super ultra-dwarf redwood trees through it so that over time, the Organic Goggles naturally formulate into a Redwood Crown. The Petrified Wood Framework System will be specially structured to operate as a natural computer main frame integrated within the internal structure of the Redwood Tree as an integrated cyborg attachment. Special Quartz Crystal Glass Lens will be developed to operates as a Data Storage Base and a multi-dimensional visual and digital lens. The Quartz Crystal Lenses will be integrated into the Goggle Holes of the Redwood Crown to synthesize the petrified wood computer system with the living consciousness of the Super Ultra Dwarf Redwood Tree-Crown.
Wristbands -
Wristbands will be designed for technological integration into blade resistant and bulletproof material. Wristbands will be developed into a wide variety of modular customizations for the needs of diverse environmental situations and life circumstances. Course material will be integrated into sections of wristbands to generate sparks when struck against rocks (for starting fires). Compass systems will be integrated into wristbands with geographical coordinates integrated into compass location. Small 3D hologram will be projectable from wristbands with real-word mapping systems with precision GPS tracking. 3D Hologram Projectors will also be able to simulate phone transmission and will be integrated with virtual touch screen technology.
Wristbands will have massager systems integrated into their interior structure to stimulate muscular development, relaxation, fluidity, and blood circulation within the wrists.
1. Robot Control-Bands
Certain wristbands can control inanimate game objects (like inactive robots inside of instances). More advanced wrist bands activate more advanced robots and greater ability capacities of the robot. The robots may be designed as wild animals, insects, birds, fish, fungi, plants, etc. This technology will be linked to visual technology which goes over each programming function accessible to the controlled robots and supports functional and dynamic access of it. More advanced wristbands can control more robots at once.
2. Spiderbands
Spiderbands will be designed to shoot strong spiderwebs out of them that can be retracted or released into different contortions. Nano-Quantum Computer Systems will be integrated into the Spiderbands to enable the wristbands to construct highly refined items and tools from the spider threads, such as Spider-Silk Swords sharper and stronger than steel but with nano-fiber blade edges capable of slicing through molecules in the air. The Quantum Computing System will also enable the Spiderbands to create Spider Silk Shields, cocoons, nets, and balloons.
Belts -
Belts will be created with inline hip massagers to stimulate blood circulation between the body and the legs. Inline massagers will increase flexibility and strength within the muscular system of the waist. Belts will be designed to connect breast plates with boots, utilizing steam pump systems to maximize strength throughout the body by stabilizing high-powered steam energy through the ground to neutralizing counteractive forces. Belts will have utility containers and pockets for storing small items, of equal or greater caliber to batman’s utility belt.
Cloaks -
Cloaks will be developed with bullet proof, blade resistant, and elemental resistant lining. Insulated fabric will be used to regulate temperature differences within the environment to sustain a constant internal temperature within the cloak. The fabric within the cloaks will be able to protect against extreme heats by keeping its interior cool and will protect against extreme colds by keeping its interior warm.
1. Invisibility Cloak
Shoulder Blades -
Shoulder Blades will be structured to optimize weight distribution within the chest to maximize natural development and growth of back muscles, shoulder muscles, and peck muscles. Shoulder Blades will facilitate blood circulation between the body and arms and be structured to amplify natural energy production and signaling within the body.
1. Steam Tube Shoulder Blades
Steam Tube Shoulder Blades will regulate pressure variations created from steam power to the arm systems and create micro-climate environments around the wearer. Small Steam Ventilation systems will be integrated into the shoulder blades to pump steam around the shoulders and into the local atmosphere. Steam Tube Shoulder Blades will be structured to break down and reassemble chemical compounds within the local climate. Quantum Computing Systems will be integrated into the Shoulder Blades to enable precise and accurate control over chemical gas productions produced by the steam ventilators. Probiotic Cultures will be customized for optimizing local atmospheric conditions by centralizing bacterial cultures around thermal ventilator bacterial ecosystems that naturally recycle oxygen back into local climates.
2. Electro Shoulder Blades
Electro Shoulder Blades will be structured for absorbing, storing, and releasing electrical energy within the local environment. Electro Shoulder Blades will operate as natural lightning conductors to attract an absorb lightning currents within the thunderstorms. The Lightning Rods will be structured into tesla coils that also enable the shoulder blades to absorb electrical energy from the local climate, independent from the production of thunderheads. Lightning Energy from the Shoulder Blades will be directed into other clothing attire, such as breastplates and/or gloves, for additional electric voltage if needed. Shoulder Blades will also be able to redirect lightning currents from gloves and/or breastplates and will be able to safely disperse excess electrical conduction.
Backpacks -
1. Dragonfly Wings Jet-Pack Backpack
Dragonfly Wing Jet-Pack Backpacks will be structured with retractable dragonfly wings that can oscillate at high enough frequencies to enable levitation and flight. An additional jet-pack system will be integrated into the backpack to enable high speed flight. During Jetpack ignition, the Dragonfly Wings will switch from high oscillation mode into glide mode, guiding the trajectory of highspeed flight.
2. Butterfly Wings Backpack
Butterfly Wings Backpacks will have retractable Butterfly Wings integrated into its structure to enable flotation and flight through the wind currents. The Butterfly Wings will regulate flight capacities based on ratio differentiation in proportion to the size of the wings and the size of a human body. Wings will be developed as highly structured kite-like systems that generate enough wind thrust for flotation.
3. Backpack Drillers
Backpack Drillers will be installed with retractable drillers within them, attached to metal octopus arms that can be controlled through quantum computing systems transferring communication signals from the brain as an interface system with the CPU. Backpack Drillers will be used for subterranean digging operations and landscaping. Drillers will be structured to withstand high temperatures and integrated with steam tube coolant systems for precise and accurate regulation of temperature variations within drilling operations.
4. Backpack Powerpack
Backpack Powerpacks will integrate battery systems that can store high densities of potential energy, chemical energy, and high voltage electrical energy over long periods of time. Superconducting and Superinsulation technologies will be developed for no energy loss energy storage systems that can last indefinitely. Sets:
Instruments will be developed to harmonize undertone and overtone sounds to produce musical technologies. High Pitch Note Registers will overtone ultrasound frequencies above 20,000hz to produce natural anti-microbial effects, against targeted microbes, within local environments. Ultrasound will also be developed for levitation effects synchronizing the motion of levitating objects with the rhythmic sequences of the musical melody. Undertone sounds will be utilized to activate psychoactive chemicals within the brain and will be developed for disrupting cellular structure within multi-cellular organisms. Research will be done into the development of instruments that can affect atmospheric conditions within local climates, mesmerize biological organisms into synchronized movements (Symphony Marionette), create visual light productions through harmonic convergence with sound productions, stimulate hormonal and pheromone productions within biological organism, and structure neuropathways within the brain. Quantum Computers will be integrated into instruments for precise and accurate note tuning and to assist with advanced undertone/overtone synchronizing for musical technology productions. Computer Technology will be developed for synchronizing the vibrational mechanics produced by instruments with the physical resonance of objects to control temperature differentiations within the air through vibrational currents.
Automotive Technologies will integrate Electromagnetic Perpetual Engines with Gears and Steam Tube Technologies to establish a multi-fusion byprocessing engine that produces electromagnetic energy that is converted into mechanical gear energy that is then converted into chemical steam production energy. These engines will be functional is almost all regions of the planet where the magnetic field of the north-pole is accessible. Gear propulsion systems will be created with magnetic asymmetries within the composition of the gears to enable perpetual acceleration of the gear’s mechanical energy production the longer they are operating. Chemical energy production will utilize a diverse range of chemical power-sources; including hydrogen fuel cells, ethanol, and sugar.
The Toy City will be created as a giant Toy/Game. The city infrastructure will be established as a blank-board game that is inherently structured for the player to be capable of creating their own games from within the Toy City. Prestructured game boards, and toy areas, will be established within the city for playing as well as areas within the game city where new games can be created. Main areas of the Toy City will be adaptable for many games to be playing simultaneously through the street and building infrastructures within the city. Streets and Sidewalks will be installed with preprogrammed games and will also be structured for the integration and instillation of new games created by the inhabitants of the city.
Gameboard Sidewalks -
Square Sidewalks will be established within the Toy City as Giant Game Boards for players to navigate through. New Players will be given a wristband that will allow them to travel through the gameboard on a digital dice-roller that is linked into a quantum supercomputer integrated within the Toy City, governing the rules of the game and facilitating program developments within the game. Building Structures within the Toy City will be established as mini-games, free zones, shops, or other areas of interest. When Players land outside a sidewalk square in front of a building entrance, they will gain the opportunity to participate in the game-building functions (unless use restrictions are applicable). Players will be able to level up by gaining experience within the game and completing Game-Building Levels. Players will be able to gain usable items and currency within the game by completing Game Levels. Currency will be usable within game shops and items will be usable within the game and/or exchangeable within game shops. Game Levels will uniquely train the natural aptitude of players for advancing civilizational developments to proliferate the natural evolutionary stages of universe development through societal, technological, and eco-city infrastructure integrated into worldly landscapes.
Fast-Travel Roads -
Roadway Systems within the Toy City will be designed as Fast-Travel Systems for mounted and/or vehicle access. Roadways will operate as intermediary systems for entering and exiting into the Highway Road Racing Game.
The Grand Kinetic Championship Highway -
The Grant Kinetic Championship Highway will be constructed as a real-world racing track that intermediates land, water, and air travel ways. The main structure of the championship highway will be created from solid matter. Rampart systems will be created along the Championship highways that connect stream and airstrips into the land-based highway system. The Rampart systems will be utilized for safe entry and exit points for automobiles. The Championship Highway will be structured with multiple levels of subterranean highway systems for different speeds of travel. The lowest levels will be structured for the highest speed of transportation while the upper levels will be structured for slower speeds. The surface level of the highway will be structure for speed levels between 65-100 mph. The First Subterranean Level will be structured into a land-based travel system for traveling between 100-300 mph. The Second Level will be structured with a strong river current for propelling vehicles to 300-700 mph. The third level will be structured with supersonic air shockwaves structured to propel vehicles between 700mph+. Research will be done in developing the fourth level through an electromagnetic propulsion system that creates a new state of superfluidity that no only has 0 viscosity, but establishes a negative viscosity within matter that accelerates its motion through friction instead of decreasing it. The fourth level highway will be designed to stimulate interstellar space-travel speeds through subterranean travel channels.
Redwood Steam Tube Power Plants -
Steam Tube Power Plants will be created over underground springs, preferable deeper underwater rivers, and will have a controlled and contained water pump system directly connected with the ocean. Steam Tube Power Plants will be designed with intricate Giant Steam Tube Systems that integrates Probiotic Cultures, founded in Thermal Geyser Bacterial Ecosystems, within each of the Giant Steam Ventilation Tubes, to rapidly proliferate targeted chemical compounds ejected through the steam currents. Unique Bacterial Ecosystems will be created within each Giant Steam Tube for the production of energy, beneficial chemical compounds, and organic nutrients. Steam Tube Power Plants will be developed for producing a wide variety of beneficial microbial compounds developed through each of the custom Steam Tube Ventilators within the Power Plant.
Steam Tube Power Plants will be created from Redwood Tree Buildings made with no interior levels within its infrastructure. The interior floors of the Redwood TreeBuilding will be structured with many small ventilation holes throughout the entire base flooring of the TreeBuilding. Soilbeds will be layered on top, cultivated with special mycelium and probiotic ecosystems. Basic Electroculture/Magnetoculture Technology will be integrated within the soilbeds to stimulate accelerated health and growth productions within the soil-based ecosystem. Underground Technology will be customized into tunnel systems that circulate steam throughout the subterranean environment. A Geyser Bacterial Ecosystem will be cultivated beneath the mycelium network. Natural subterranean springs will be developed into giant hot pots, boiling the water at rapid rates. A Geyser Plumbing System will be connected to the Natural Springs Hot Pots to collect the steam until it builds up to high pressure steam currents blasting to the surface. The TSL3T of the Steam Tube Power Plants will channel the high-pressure steam currents from the geyser through the small ventilation holes within the floor of the TreeBuilding Structure to pump the natural nutrient acquired from the subterranean layers of the soil with additional nutrient processing customizable by the Interior Microbial Habitat(s). Additional Water Pumps will be connected to the ocean and chambers will be created to heat the ocean water into steam that is processed through the geyser plumbing system to mineralize ocean particles within the steam currents entering the atmosphere. Steam Current Productions will be based on Quality of Water, Microbial Development, and Mineral Deposits.
1. Redwood Plateau City Foundations
Plateau Systems will be created integrated into the exterior framework of the Redwood Steam Tube Power Plants to create the foundation for the Toy City Landscape. The Plateaus will be structured by condensing the growth of redwood trees around the Redwood Tree Power Plants as much as possible. The condensed Redwood Forests will be developed into a singular tree. Sections of the Forest’s Growth will be redirected to grow horizontally at periodic levels to create plateaus within the Toy City’s natural infrastructure. The Growth of the horizontal sections will integrate into surrounding vertical growing trees to stabilize the Plateau structure over long periods of time. The Plateau Systems will be structured into accessibility for developing mineral-based city infrastructure on top of.
The Redwood Trees condensed into a Plateau System will be utilized to develop extensive root systems capable of expanding geographical Terran within its local region through development of its roots. Harvested Energy by the Redwood Plateau will be turned into biomass to be utilized for adding volume to geographical terrain. The roots will be condensed into highly compacted region within the ground in order to spread out soil layers to expand geographical Terran.
2. Redwood Cathedrals
Redwood Steam Tube Power Plants will be structured into Redwood Cathedrals created on top of the Redwood Foundations. The Redwood Cathedrals will be connected directly to the Steam Power Plants and will operate the Power Plant Steam Tube Ventilation Systems. Pipe Organ Instruments will be integrated into the Redwood Cathedral to control chemical productions from the Redwood Steam Tubes while simultaneously making cathedral music through the steam ventilation chambers. Redwood Cathedrals will be developed as holy places of worship to enhance spiritual/energetic capacities through connection with Allah. The Cathedrals will be developed with a Quantum Computer System to enable the Living Redwood Tree to control steam productions within the Redwood Steam Tube Power Plant and create musical symphonies through the controlled production from the Steam Ventilator Chambers. Redwood Cathedrals will be developed to utilize precise and accurate compounds mixtures within steam productions to stimulate healing of the body, mind, and spirit within local regions. The Mist Systems of the Redwood Plateaus will be a Holy Fog that breaths life into the creation. Spiritual Classes within the Toy City will be trained within Cathedral Environments, such as Priests, Shamans, Imams, Dryads, Paladins, Rabbi, Medicine Men, and Bards.
Playground City-Infrastructure -
Game Sidewalks will be designed to facilitate multiple kinds of game customized into different levels and sections of the Toy City. Wristbands will be able to choose a game programmed within the city to activate the game-board sequence(s). As specific games are being played, sections of the city will open that are otherwise inaccessible to non-game travelers. Sidewalks will be designed with elevator systems within them to take people to upper floor levels within the city and with trap doors leading into subterranean sections of the Toy City.
1. Elevator Systems
Sidewalks will be created with 2 layers of tiles; the first layer of tile will be structured as an outdoor elevator system that utilizes gear systems built along the walls of buildings and/or plateau walls to elevate the first layer of tile along connecting sidewalks. The elevators will lead into higher levels of buildings and/or higher levels of the plateau or lead from higher levels of the plateau back down to surface level.
2. Trap Doors
TSL3T will be integrated into the Redwood Plateau Systems to create complex labyrinth systems within the interior structure of the Plateau Foundation and Root Systems. Trap Doors will lead into different Game Zones of the Labyrinth System. Subterranean Zone Levels will be created with complex terrains that both ascend into the higher levels of the plateau and descend into levels deep beneath the surface.
- Trap Door Slides
Trap Door Slides will lead into a complex, interconnected, network of slides that connect to subterranean game-zones within the Plateau. The Slide Networks will be created through giant cylindrical petrified wood structures with autonomous internal layers operating on gyroscopic axels that operate on a The Slide Systems will enable singular games to be played from multiple regions of the Plateaus’ surface, connecting to a singular game-zone region within the Plateaus through the slides.
- Trap Door Monkey Bars
Trap Door Monkey Bars will drop players into a vertical drop; every 50 feet will have a monkey bar ring hanging in the air. When the player grabs the monkey bar ring, it will open a tunnel system on that level with additional monkey bar rings for the player to travel to get to the game zone.
The Vertical drop will descend 500 feet+, at the bottom of the drop will be an indoor sky diving system that cushions the fall into a sustained levitation above the ground.
- Trap Door Rollers
Trap Door Rollers will be secret passageways into bonus levels of the game(s). Circular holes will open up within the ground that will be small enough so people will have to place their body in a fetal position to roll themselves into these Trap Doors. Inclined Networks will be established to create a Marble Drop Game, where the player is the Marble. The Marble Drop will roll the player into the bonus game zones.
- Trap Door Trampolines
Trap Doors will fall vertically downward into a trampoline. The play will utilize the buoyance from the trampoline to launch themselves into a tunnel to lead to a game zone.
3. Tree Climbing
Research will be done into developing systems for merging branches together with merging redwood trees, to strengthen the branch’s capacity to hold weight. The Walls of the Redwood Plateau will be developed with Canopy Systems structured to optimize climbing and wildlife habitation within the trees.
Petrified Clock Tower -
Clock Towers will be designed for integrated multi-dimensional timelines harmoniously into the platform of a singular dimension of space. Gears will be developed, each structured into a quantum computer designed to operate interconnectedly to form a Quantum Supercomputer through the joint culmination of each individual computer. The Clock Towers will utilize mechanical energy production of the turning gears to create subharmonic soundwave undertone systems to condense the formation of time-crystals from organized quantum energy systems. The time crystals will be utilized to create an eternal symmetry to synchronize the turning of the gears to establish a singularity point within time, from which infinite timelines can sprout forth in mutual singularity of the Origin Source. The Clock Towers will be developed for harmoniously merging interdimensional timelines by healing the fractured timeline-energy-grid of the Planetary Biosphere.
Subharmonic Sound Technology within the Clock Towers will be structured for producing frequencies to merge our dimensional plane into synchronicity with the Astral Plane (Earth’s Holographic Reflection Through Time). The mergence of these two dimensions will strengthen the electromagnetic field of the planet to promote greater natural development of the pineal, pituitary, and other psychic/telekinetic glands within the brain. The Clock Towers will synchronize activity happening between the two Dimensions to facilitate greater ease with conscious communication between the plane. This will enable ease in communication between living creatures and the ancestors who have already passed on. The Synchronicity of the dimensions will strengthen natural electromagnetic activity within local regions to enable strong enough currents for Spirits to project their hologram directly within the third dimension. It will also synchronize greater ease for living creatures to access to fourth dimensional abilities, such as psychic and telekinetic powers, and divine channelings. The activity occurring within the Astral Planes, and its highly interconnected interdimensional network, reflects the physical state of the Earth’s Timeline. The Clock Towers will harmonize activity within the Astral Plane by Synchronizing timelines with God through the development of Time Crystals.
Every Dimensional Plane (Eco-City/Eco-Village) described within the context of this book is an existing Ancient Dimensional Plane of our Planet. During the Fall of Man, the Timeline of our planet was fractured, and many parallel dimensions split off from our planet, continuing their existence within a parallel reality of our own. The Nuclear Wars throughout the ages has devastated the timeline even further, separating the Planetary Biosphere out from the Comic Energy Streams by weakening its electromagnetic capacity to capture these energies within the void of space and integrate into the development of life.
Before the Fall of Man, humanity was capable of speaking with the Plant and Animal Kingdoms and there were systems of language throughout the planet universally understood by all inhabitants of the world. This was the time when our planet was one-and-the-same with the Faerie Dimensions (Spirits of Nature). The Clock Towers will be structured to reintegrate the timelines of our dimensional plane into synchronicity with the Faerie Dimensions to restore the Planetary Biosphere back to its original state. The integration of the Faerie Dimensions into our Dimension will be utilized as a singular timeline mutual to the interests of all planetary inhabitants (ecosystems, species..). The Eco-Cities and Eco-Villages described within this book are different planes within the Faerie Dimensions.
Time Crystals will be utilized to create a synchronized singular fractalization pattern occurring through multi-dimensional timelines operating simultaneously within different layers of a singular space. Each Eco-City/Eco-Village has its own unique timeline that is being synchronized into harmony with the natural evolutionary development of our Planetary Ecosystems. The Clock Towers will synchronize the activities within Each of the Eco-Cities/Eco-Villages to merge them into their counterpart parallel planes (within the Faerie Dimensions) through the Earth’s Natural Projection through time (the Astral Planes), integrating the Faerie Dimension into singularity with our dimensional plane. The Clock Towers will be developed to utilize Time-Crystals to restore the Eternal Timeline of our Planet (In Harmony with Allah).
Each gear will synchronize its quantum computer into entanglement with a specific Eco-Village/Eco-City. The internal motion of the gear will be synchronized with the entangled environment while the external motion of the gear will be synchronized with the mechanical motion of the clock tower. They will operate together to create time crystals that synchronize both of their motions into a singular time-fluidity, synchronizing the entangled motion of all connecting time-zones into synchronistic function.
Clock Towers will be structured to synchronize the motion of time, through time crystals, with emotional chemical production within biological organisms. Each Emotion-Chemical production (happiness, sadness, peace, love…) operates in a unique time stream. When animals are happy, specific pattern sequences take place within the third dimension that circulates third dimensional patterns in correlation to the chemical production(s). Interfering chemical constructs, such as anger, can disrupt the chemical circulation of happiness, creating new timelines, constructed through the motion of matter, resulting in the difference of the colliding forces. Research will be done to develop sound systems, through the motion of quantum computing gears, to synchronize time crystal pattern-sequencing into undertone properties propelling organic emotion-chemical production of organisms within the environment.
Shops -
1. Toy Shop
Toy Shops will operate as trade hub for buying and selling toys. There will be general toy shops, specialty toy shops, and unique toy shops. Some toys will be accessible to everyone while more advanced toys and accessories may be accessible only to specialty experts with verified credentials/training. Toy Shops will be built as wonderous and magickal places for children of all ages to come and enjoy. Top Shops will operate as Sacred Institutions within the Toy City where the birth of imagination takes place. The seeds of paradise will be planted within the minds of everyone who walks through the door. A realm of imagination and wonder will free the mind into insight into the nature of life and the truth held within the infinities of every moment.
2. Candy Shop
Open Field Playing Zones
Open Zone Playing Fields will include sports fields, recreation areas, parks, jungle gyms, forests, grasslands, and lakes.
3. Lego Kingdom
Plastic Waste will be recycled and melted down into the Lego Kingdoms. Legos of all sizes, from small to large, will be created from the melted down plastics. Small Legos will be utilized for children’s play and creating replica structures for real-world prototypes. Large Legos will be used for building cities, skyscrapers, roads, ships, furniture, and other engineered structures.
4. Doll Houses
Doll Houses will be created for playing dress-up and make-up in. The latest trends in fashion and style will be placed into public circulation through the doll houses, where people can come to try on and purchase new clothes, make-up, accessories. Dolls will be displayed throughout the houses, large and small, as display models and for children’s play.
5. Tea Village
Teacup Tea Houses will be created from giant ceramic Teacups with lounge areas inside for people to drink their tea. Teapot Kitchens areas will be created from Giant Metal Teapots for the preparation of tea. Giant Cake-Palaces will be created for the preparation of pastries and deserts. Wildlife Gardens (butterfly gardens, dragonfly gardens, slug gardens, bird gardens…) will be created with beautiful outdoor chairs, tables, benches, and gazeboes for teatime gardens.
6. Permaculture Farms
Permaculture Farms will be developed as a questing zone for players to develop specialized agriculture and animal husbandry skillsets. Permaculture Farms will enable players to freely work on farms to develop sustainable agriculture skills.
7. Amusement Parks
Amusement Theme Parks will be created within the Toy City as open zone playing fields. Parks will include roller coaster rides, water-rides, live and/or virtual shows, restaurants, mazes, haunted houses, and other fun themed entertainment.
8. Playgrounds
Playgrounds will be developed with slides, waterslides, swimming holes, subterranean tunnel systems, tree houses, jungle gyms, tetherball, four square, hop scotch, swings, monkey bars, rock-climbing, tree-climbing, small animal and bird feeding stations, nutritious and delicious concession stands, and lounging areas with massage chairs with foot massagers for the parents. Open areas will be created around the playgrounds for organized group games, such as capture the flag, tag, and dodgeball.
9. Sports Arenas
Giant Arena areas will be created within the Toy City for sporting games, such as soccer, tennis, golf, football, lacrosse, baseball, kickball, and other sporting games. Sporting Arenas will be open zone areas where people can come to freely play, and/or schedule times for specific team matches or tournaments.
Training Grounds -
Training Grounds will include temple-monasteries, circuses, casinos, academies, laboratories, and camps.
1. Temple-Monasteries
Shaolin and Tibetan Monasteries will be built within the Toy City Training Grounds for mastering body-mind-spirit connection. Temple Training Grounds will cultivate players physical endurance, agility, dexterity, aptitude, and instinctual response systems.
2. Circuses
Circuses will be established to train players within the Circus Arts. Many Professional Circus performers have the same skillset expertise at top level military assassins; but develop such precision techniques in playful fun instead of in violence. Players will be taught to throw knives with precision and accuracy, walk on tight-ropes, gymnastics, contortionism, parkour, standing on needles, ribbon dancing, preforming with animals, juggling, and other circus acts.
3. Casinos
Casinos will be established to train players in psychic and basic telekinetic abilities. Card Games, such as poker and blackjack, will be utilized for players to develop clairvoyance by predicting the cards drawn before they are drawn. Dice games, such as roulette and craps, will be utilized to for players to develop basic telekinetic abilities by controlling the roll of the dice through the mind. Slot Machines will be utilized for strengthening instinctual response and visual prowl.
4. Academies
Academies will be created for scientific research and development for the creation of the Goblin Technologies. The Academies will develop the scientific branches needed to develop the Treeship Technology, The Archipelago Technology, the Skyscraper Technology, and the Toy Technologies. Academy Programs will include general programs, specialty programs, and seasonal programs. Players will be given the opportunity to develop their expertise into specific character-classes within the academy, gaining access to higher level clothing-gear for their specific class through accomplishments and completion of the Academy Programs.
5. Technology Centers
Technology Centers will be created for technology development and application of scientific advancements. The technology centers will train players to create gadgets, tools, automobiles, computer-tech, robotics, cybergenics, and specialization into other engineering character-classes. Players will be able to develop the capacity to create their own andriods, drones, and mechanical mounts through development and completion of the Technology Center Program Curriculums.
6. Laboratories
Laboratory Environments will be created for controlled experimentations for Scientific Knowledge in the Universal Understanding of Nature. Laboratory environments will be customized for experimental necessities, such as built-in particle accelerators, aquatic chemical aquariums, and contained ecosystems. Research will be done into the development of doorways that go to other dimensional planes.
7. Camps
Camps will be created for people to practice and refine habits, skillsets, and knowledge basis within proactive and fun environments that facilitate natural development of interests in free flowing yet highly structured establishments.
Instances
8. Pirate Bay
Advanced Players will be able to enroll within the Redwood Festival Pirateships to fight climate change within the troposphere, stratosphere, and upper levels of the atmosphere. Players will head into the clouds on Flying Redwood Tree Pirateships to balance atmospheric conditions and develop optimal conditions within the atmosphere to promote the natural evolutionary development of advanced biological organisms within the Planetary Biosphere. Prerequisite requirements for Players will include training within the environmental sciences, meteorology, botany, chemistry, physics, mechanical and biological engineering, and/or other fields of development that will be utilized while sailing through the atmosphere.
The First Phase of Pirate Bay will be developing the Flying Redwood Pirateships. The Second Phase is creating Cumulonimbus Clouds within the ocean and guiding them into land to heal the droughts and desert terrains of the world. The Third Phase is creating Thunderhead Clouds and Capturing Lightning for storage energy production and economic commerce. The later phases involve the creation of Floating Redwood Archipelagoes within the Clouds and developing more advanced Flying Redwood Treeships to go into the upper levels of the atmosphere.
9. Deep Sea Explorers
10. Territory
Board Maps (Game Maps) are created through giant multi-landscape terrains. Strong hold bunks will be built across the Game Map. First team to capture all of the strongholds wins. Teams will be built from 1-40 players. Players will have armor suites on that will protect the body from injuries and will replicate external injuries to the armor into temporary paralysis to corresponding sections of the body. When areas within the armor that correspond to vitality centers within the body are broken, the player will be out of the game or resurrected. Players will be allowed to take in a specific range of basic equipment depending on their game-class. Teams will need a wide range of knowledge and skillsets, from martial arts to engineering to medical to painting to strategizing. Items will be left hidden throughout the board map that players can make advanced tools and technologies from, if they know how. Food rations will be hidden throughout the board with specialty herbs and nutrients that can be turned into powerful tinctures, antibiotics, and/or antimicrobials for disinfection. Stronghold Bunkers will hold a vast variety of items, rations, medical supplies, and in-game weapons. Players will be starting the game within random regions of the map. Players will be able to take over stronghold bunkers by scanning their armor’s wristband with the control center’s central computer within the stronghold.
Redwood Continental Technology fuses the Redwood Archipelago Technology, Redwood Skyscraper Technology, and Redwood Plateau Technology together to expand planetary biomass by adding new continental layers within the levels to the Planetary Biosphere. New continents will be developed within the levels of the atmosphere that gradually expand the atmosphere into development new atmospheric layers expanding beyond the Exosphere. New subterranean layers of the planet will be cultivated within the crust, mantle, and core of the planet; utilizing the redwood root systems to expand subterranean volume and biomass. Redwood Continental Technology is structured to propel the evolutionary development of the Planetary Biosphere to evolve into a Stellar Biosphere, in which the Biosphere will evolve into a fully functioning star system that generates light productions that propel natural biological development of inhabiting, and surrounding, biological lifeforms.
As energy from the sun is stored within the biosphere through development of biological and ecological organisms, energy is being added into the planetary system that is contained from escaping, thus enabling an accumulation of additional mass to occur upon the planet. The planet is literally growing and developing in the same capacities that Planetary Ecosystems are. The Redwood Forest Continental Technology will optimize Mass/Energy accumulation for the Biosphere through the accumulation of Energy entering the Planet from deep space and converting deep space energy into Natural Bioresource Productions.
The Continental Technology is created by merging all levels of the Redwood Archipelago Technology together into a unified structure. Research will be done into developing the Redwood Skyscraper Technology to continue growing into the diverse levels of the atmosphere indefinitely, adapting to the conditions of the higher altitudes of the atmosphere. The Cloud Archipelagoes will be moved into position to enable the Redwood Skyscraper to grow into their interior Flying Treeship Docks, eventually merging into a singular structure. Plasma Tree Volcanic Root Tunnel Systems will be developed to merge the Reefer-Archipelagoes with the Sea-Archipelagoes into the Cloud-Archipelagoes and to the Redwood Celestial Bodies orbiting the exosphere of the planet. Plasma Tree Volcanic Roots will branch out from the mantle of the planet and carefully guided for root systems to sprout within port locations located in both within and around the Archipelago Systems. The Plasma Tree Root System will merge Redwood Archipelagoes on different levels of the atmosphere together by extending its root system upward through specified port systems within the archipelagoes to create a singular connecting structure between them. This will connect the reefer-archipelagoes with the sea-archipelagoes with the cloud archipelagoes with the Redwood Celestial Bodies. Over very long periods of time, Redwood Celestial Bodies will accumulate within the Exosphere of the planet to complete surround the exosphere, creating new levels within the Planetary Biosphere. Cloud Archipelagoes will also accumulate together at specific altitudes of the atmosphere to form larger continental systems that create new continental layers within the levels of the atmosphere. This system of development will be utilized to expand and develop the planet’s biomass, circumference, and natural bioresource productions. As the Exosphere level is developed, the lower levels of the biosphere will also be adapted for preservation and natural evolutionary developments of the inhabiting lifeforms. As the planetary body grows new levels through the integration of Redwood Celestial Bodies, Ball Lightning Research and Development will expand for the sustainable production of Lightning Plasma Systems within the current levels of the atmosphere to replicate sun-like conditions within the different level of the atmosphere. Ball Lightning Production will be utilized to create sustainable habitats that can continue its natural evolutionary course as the current surface levels of the planet become blocked from direct sunlight due to massive accumulations of the Redwood Celestial Bodies integrating into the Planetary Biosphere Development Cycles. Over very long periods of time, The Redwood Celestial Bodies will form a new surface level of the planet and will produce new levels of the atmosphere, expanding the overall volume and mass of the Planetary Biosphere. The Celestial Bodies will increase planetary mass by optimizing bioresource productions through the convergence, storage, and recycling of energy coming into the Biosphere from the Sun.
Bioluminescent Capacities of Planetary Biosphere -
Redwood Continental Technology will be developed to expand the ionosphere into all levels of the atmosphere, crust, mantle, and core of the planet. As the ionosphere is expanding into the more densely portioned levels of the planet, cloud archipelago systems will be developed to activate the aurora lights of the ionosphere by coming into contact with magnetic metals. Research will be done into developing permanent aurora lights emitting from every layer of the planet. When the ionosphere is expanded to the bottom of the ocean, it will come into contact with the Magnetic Strips outlining the fault lines of the continental crust. I theorize that the magnetic strips at the bottom of the ocean carry data inside of it and when the ionosphere comes into contact with the magnetic strips, it will activate the data inside of the strips, like a computer disk, and the data streams will project into levels of the ocean through organized 3d hologram projections. The hologram projections will organize the arrangement of molecules within the bottom of the ocean in accordance with the data streams stored inside the magnetic strips, cultivating new biological lifeforms near the fault lines of the planet.
As the Ionosphere expands beneath the layers of the crust, into the mantle and core; it will come into contact with the majority of magnetic metals within the biosphere. During this stage, the birth of a new star system will form as the Biosphere blasts aurora lights emitted from the mantle through the layers of the surface, into the atmosphere and into deep space. The Biophoton Light Productions emitted from the planet will be of a different kind than our sun and will be of a softer nature that is integrable with the natural evolution of biological lifeforms on the planet. The aurora lights blasted through the layers of the crust, from the mantle and core, will propel new leaps in evolutionary development for our planet’s capacity to produce new biological lifeforms and advance the development of existing species.
Biomass Expansion Into a Stellar Biosphere -
The Redwood Forest Continental Technology enables the Planetary Biosphere to add new levels to its mantle, oceans, land-continents, and atmosphere; promoting development of the Biosphere to physically expand its body indefinitely into deep space. Over very long periods of time, this system can enable the Planetary Biosphere to reach levels sizable to our orbiting star. The Tree-Stump Technology enables our planet to expand into deep space through the production of Living Redwood Tree Spaceships in addition to the direct accumulated expansion of planetary mass. The Redwood Celestial Bodies that are retained as Motherships will eventually grow into planetary bodies of their own as our Planetary Biosphere develops into a star system. Once Proper Conditions have been reached within the expansion of the Planetary Biosphere’s mass accumulation, the Continental Technology will enable the Biosphere to develop into a self-sustainable star. Research will be done into the development of technology integration for directing the Natural Resource Production within Stars into propelling the natural evolutionary developments of the Planetary Biosphere, enabling for the Biosphere to turn into a Star in manners that will optimize development for all biological life within the Biosphere.
Planetary Nuclear Processor -
Heating and Cooling Systems will be mastered for controlling habitability and production zones within the Stellar Biosphere. When The Planetary Biosphere is ready to develop into a Stellar Biosphere, Dwarven Energy Technology will be integrated into the inner mantle and core of the planet’s structure to produce lightning chambers within the mantle and core level of the planet. Gold ions will be smashed together in the lightning chambers to activate star formation process within the Planetary Core. When gold ions are smashed together, they can reach over 7 trillion degrees, establishing conditions similar to shortly after the big bang. The Perpetual Lightning Particle Accelerator Chambers will be used for creating a controlled system to enable the planet to get hot enough for the nuclear fusion process for star formation to begin. Systems will be developed to balance out rapid energy productions from star formation through cooling systems that will regulate the intensity of the process to produce habitability zones with the energy of the stellar biosphere wrapping around it like a warm blanket propelling natural evolutionary developments in unfathomable ways. Laser Cooling Systems will be developed for supercooling atoms, such as ytterbium, to cool environments to 3 billion times the coldness of interstellar space. Cooling systems will be using synchronistic with the heating technologies to create a cooling and heating system within the planetary core that can be controlled with extreme precision and accuracy.
Research will be done into developing layers within the mantle of the planet that creates new forms of matter, and organized energetic structures, through controlled condensing of photons. Nuclear Technology will stimulate photonic productions within the mantle to enable the Planetary Biosphere to produce new states of matter and organize states of energy through mantle productions. The Lightning Sprites within the Ionosphere will be developed to creating synchronized positive-negative charges with the lightning productions within the mantle lightning chambers to create an input-out system with the Nuclear Processor developed within the mantle.
Evolution into a Galactic Biosphere -
Research will be done into developing Redwood Plasma Tree Root Systems to root itself within the Planetary Core and wrap its root systems around the core. These Root Systems will be developed to naturally expand the core of the planet by guiding the magnetic core of the planet to create interior levels that are hollow. A large hollow interior will be created within the core of the planet. Within the center of the large hollow hole, a controlled black hole will be created in precise alignment to enable the gravitation pull of the black hole to rotate sustainable within the interior of the planet’s core without threat of it absorbing the core itself. The Core’s expansion will be guided to grow with the growth of the black hole through the production of matter from advanced development in two-photon particle physics to accumulate atoms from the condensing of light. The production of new atoms from electromagnetic generation will be in proportion to the development of the black hole. The black hole will be developed to enable the planet to produce new sources of energy, warping the fabric of space-time, in order to create controlled changes to the fabric of space time, within our local region of space, through guided cultivation and development of the interior black hole. The black hole will be developed to utilize its gravitational current to propel the natural evolution of the Stellar Biosphere into a self-sustaining galactic biosphere that develops layers of the planet around the black hole (instead of stars).
The Black Hole developed within the planetary core will emit subharmonic soundwaves throughout our local region of space, organizing the arrangement of matter into the production of celestial developments. The Subharmonic Wave Productions from the Black Hole will be harmonized into an undertone of the Natural Subharmonic Wave Productions of the mantle rumbling against the crust. The harmonic convergence of the Black Hole Infrasound with the Biosphere Infrasound will enable the sound productions of the black hole to harmoniously propel natural biological development on the planet. This synchronization will also establish a universal system of time aligning all timelines within space-time into singularity (similar to time-crystals). The Black Hole Time Alignments will be utilized to synchronize all time zones on the planet, galaxy, and universe, into a singular time zone operating in undertone fractalization of each individual time zone.
Research will be done into developing the root systems of the Redwood Plasma Tree operating within the inner core to enable the roots to enter the black hole while still retaining singular connection with the Living Redwood Plasma Tree Root System. The Plasma Roots will be guided to grow into the black hole in proportion to natural gravitational pull of the black hole. The Root Systems will be designed to expand their living system into the internal structure of the black hole; putting energy/matter into the black hole while simultaneously drawing energy/matter out from the black hole.
The Galactic Biosphere(s) will be developed to synchronize spatial distortions within the Biosphere to quantumly link every cell within the Biosphere with a galaxy within the Universe. The Energy of each Galaxy will be entangled with a unique individual cell, propelling the biological evolution of the Biosphere in proportion to galactic energy productions and circulation.
Development of the Universal Biosphere -
As the Black Hole within the Galactic Biosphere develops, research will be done into expanding the Galactic Biosphere’s into Universal Biospheres by synthesizing Big Bang Energy Productions through the center of the black hole. The Black Hole within the Galactic Biosphere will be developed into greater density levels within its interior core. Research will be done into channeling Cosmic Sound Productions Emitted from the Black Hole to redirect Soundwaves into the interior core of the black hole (instead of ejected outward). The Sound Productions of the Black Hole will be developed to emit soundwaves with wavelengths so wide, they encompass entire universes; overtoned with frequencies so high, they are smaller than the smallest subatomic particle. These soundwaves will be created as decibel pressures so high and so soft, it can travel through the fabric of space time as its medium. The Black Hole Soundwaves will be designed to enable the wave to send a pressurized sound-pulse warping the fabric of an infinitely small point in space-time, with wave-structures large that it encompasses the entire universe centralized within the infinitely small oscillating point. This wave will be structured to release the infinite amounts of energy stored within the fabric of space-time (the Energy Source that the Big Bang Emerged From). Sustainable Big Bang Productions will be created from this process. The Black Hole, surrounding the point of Big Bang Production, will be developed to absorb the energy from the big bang and filter the energy in controlled channels into the material universe, developing a worm hole system operating from within the black hole. The Big Bang Energy Productions will be converged into soundwave productions being emitted into the exterior environment from the black hole, then converged again with the mantle-crust sound productions to harmonize the energy productions into synchronicity with the natural biological evolution of life within the Biosphere.
The Universal Biosphere will be designed to enable the production of entire universes condensed into the size of atoms and/or subatomic particles operating within the chemical structure of biological organisms. Quantum Big Bang Production produced from the core of Universal Biosphere(s) will emit Quantum Universe-Particles through the emptiness of space; propelling the evolutionary development of the Universe to expand new higher dimensional levels operating from within the Quantum Plane.